public void BarrelRotateKeyInput(KeyCode AttackKey) { if ((csBarrelFunction)transform.gameObject.GetComponent("csBarrelFunction")) { csBarrelFunction BarrelFunction = this.transform.GetComponent <csBarrelFunction>(); BarrelFunction.BarrelRotateKeyCode = AttackKey; } }
public void BarrelRecoil(int RecoilValueOrder) { if ((csBarrelFunction)transform.gameObject.GetComponent("csBarrelFunction")) { csBarrelFunction BarrelFunction = this.transform.GetComponent <csBarrelFunction>(); BarrelFunction.RecoilValue[RecoilValueOrder] += BarrelFunction.RecoilForce; } }