// Use this for initialization void Start() { GameObject player = GameObject.Find("player"); playerStatus = player.GetComponent <player_Status> (); playerController = player.GetComponent <player_Controller> (); enemyPattern = this.GetComponent <enemy_pattern> (); cheaterStatusLeft = GameObject.Find("cheater_left").GetComponent <cheater_status> (); cheaterStatusRight = GameObject.Find("cheater_right").GetComponent <cheater_status> (); //gameoverPanel = GameObject.Find ("game_over_panel"); //gameoverPanel.SetActive (false); //finalScore = GameObject.Find ("final_score_number").GetComponent<Text>(); }
void Start() { isGameover = false; player = GameObject.Find("player").GetComponent <player_Status> (); GameObject cheaterLeft = GameObject.Find("cheater_left"); cheaterLeftAnimator = cheaterLeft.GetComponent <Animator> (); cheaterLeftStatus = cheaterLeft.GetComponent <cheater_status> (); GameObject cheaterRight = GameObject.Find("cheater_right"); cheaterRightAnimator = cheaterRight.GetComponent <Animator> (); cheaterRightStatus = cheaterRight.GetComponent <cheater_status> (); transitionSession = new Session(cheatState.NO_CHEAT, 1); emptyPattern = new Pattern(true, 2); nextPattern(); }