void Awake() { instance = this; bol = false; }
void OnTriggerExit(Collider collider) { script = cameral1.gameObject.GetComponent <add_position_control> (); script.aroud_spread(); }
void OnTriggerExit(Collider collider) { script = cameral1.gameObject.GetComponent <add_position_control> (); script.transverse(); }