public void AssignPlayerColors() { //Assign color enums playerOneColor = (_Colors)playerOneColorIndex; playerTwoColor = (_Colors)playerTwoColorIndex; //Assign color sub-dictionaries to each player playerColorDictionaries[0] = colorDictionary.GetColorDictionary(playerOneColor.ToString()); playerColorDictionaries[1] = colorDictionary.GetColorDictionary(playerTwoColor.ToString()); }
public void AssignPlayerColors() { //Pick colors if (randomColors) { System.Random rnd = new System.Random(); playerOneColor = (_Colors)rnd.Next(0, 8); playerTwoColor = playerOneColor; while (playerTwoColor == playerOneColor) { playerTwoColor = (_Colors)rnd.Next(0, 8); } } //Assign color sub-dictionaries to each player playerColorDictionaries[0] = colorDictionary.GetColorDictionary(playerOneColor.ToString()); playerColorDictionaries[1] = colorDictionary.GetColorDictionary(playerTwoColor.ToString()); }