//урон private void UnitTakeDamage(short damage) { //первичное обновление if (current_health == max_health) { unit_ui.Find("Health").gameObject.SetActive(true); } //обработка current_health -= damage; if (current_health > 0) { player_controller.RefreshUnitUI(unit_ui, (float)current_health / max_health, 0); } else { if (this is EarthUnit) { player_controller.CheckSelectedUnit(this); } unit_ui.gameObject.SetActive(false); if (an_unit.GetBool("Moving")) { an_unit.SetBool("Moving", false); } if (this is EarthUnit) { an_unit.SetBool("Defense", false); } rb_unit.velocity = Vector3.zero; iMove = false; an_unit.SetTrigger("Dead"); if (current_zone != null) { current_zone.ResetUnitList(this); } GetComponent <CapsuleCollider>().enabled = false; } }