// Use this for initialization void Start() { _Instance = this; XieTongSprite = GetComponent <UISprite>(); XieTongSprite.enabled = false; gameObject.SetActive(false); }
void CloseXieTongMode() { if (!IsActiveXieTong) { return; } IsActiveXieTong = false; XieTongInfoCtrl.GetInstance().HiddenXieTongInfo(); }
void ActiveXieTongMode() { if (!StartBtCtrl.GetInstanceP2().CheckIsActivePlayer()) { return; } if (IsActiveXieTong) { return; } IsActiveXieTong = true; XieTongInfoCtrl.GetInstance().ShowXieTongInfo(); }