public void Highlight(WorldSpaceCallout callout) { if (!m_Used) { callout.Setup(m_CalloutSprite, m_CalloutText); callout.Show(true); } }
public void Unhighlight(WorldSpaceCallout callout) { callout.Show(false); }
public void Highlight(WorldSpaceCallout callout) { if (!m_Used) { callout.Setup(m_CalloutSprite, m_CalloutText); callout.Show(true); } }
public void Unhighlight(WorldSpaceCallout callout) { callout.Show(false); }