private void OnTriggerEnter(Collider other) { // 感染対象のウィルスを確認 Virus virus = other.gameObject.GetComponent <Virus>(); if (virus == null) { return; } if (virus.IsInfected() == true) { return; } if (!virus.GetvirusFlag()) { virus.SetVirusFlag(true); } // 感染候補者を登録 if (m_candidate) { float canDist = (m_candidate.gameObject.transform.position - this.transform.position).magnitude; float dist = (other.gameObject.transform.position - this.transform.position).magnitude; if (canDist > dist) { m_candidate = virus; } } else { m_candidate = virus; } }