public void GlyphBoxObjectRecognitionTest()
        {
            //VideoReader vr = new VideoReader("rgb_4_20_2016_11_38_15PM.avi", 4290);
            VideoReader vr = new VideoReader("rgb_6_23_2016_5_09_26PM.avi", 4278);
            var recognizer = new GlyphBoxObjectRecognition(null, new Options().prototypeList, 5);

            recognizer.findObjects(vr, null, null, null);
        }
 public void Initialize(VideoReader reader)
 {
     this.reader = reader;
 }
		internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
#pragma warning disable 0219, 0649
            // Trick to prevent the linker removing the code, but not actually execute the code
            if (falseflag)
            {
                // Dummy variables required for it to work on iDevices ** DO NOT DELETE ** 
                // This forces the classes not to be optimized out when deploying to iDevices
                var hByteReader = new ByteReader();
                var hSByteReader = new SByteReader();
                var hDateTimeReader = new DateTimeReader();
                var hDecimalReader = new DecimalReader();
                var hBoundingSphereReader = new BoundingSphereReader();
                var hBoundingFrustumReader = new BoundingFrustumReader();
                var hRayReader = new RayReader();
                var hCharListReader = new ListReader<Char>();
                var hRectangleListReader = new ListReader<Rectangle>();
                var hRectangleArrayReader = new ArrayReader<Rectangle>();
                var hVector3ListReader = new ListReader<Vector3>();
                var hStringListReader = new ListReader<StringReader>();
				var hIntListReader = new ListReader<Int32>();
                var hSpriteFontReader = new SpriteFontReader();
                var hTexture2DReader = new Texture2DReader();
                var hCharReader = new CharReader();
                var hRectangleReader = new RectangleReader();
                var hStringReader = new StringReader();
                var hVector2Reader = new Vector2Reader();
                var hVector3Reader = new Vector3Reader();
                var hVector4Reader = new Vector4Reader();
                var hCurveReader = new CurveReader();
                var hIndexBufferReader = new IndexBufferReader();
                var hBoundingBoxReader = new BoundingBoxReader();
                var hMatrixReader = new MatrixReader();
                var hBasicEffectReader = new BasicEffectReader();
                var hVertexBufferReader = new VertexBufferReader();
                var hAlphaTestEffectReader = new AlphaTestEffectReader();
                var hEnumSpriteEffectsReader = new EnumReader<Graphics.SpriteEffects>();
                var hArrayFloatReader = new ArrayReader<float>();
                var hArrayVector2Reader = new ArrayReader<Vector2>();
                var hListVector2Reader = new ListReader<Vector2>();
                var hArrayMatrixReader = new ArrayReader<Matrix>();
                var hEnumBlendReader = new EnumReader<Graphics.Blend>();
                var hNullableRectReader = new NullableReader<Rectangle>();
				var hEffectMaterialReader = new EffectMaterialReader();
				var hExternalReferenceReader = new ExternalReferenceReader();
                var hSoundEffectReader = new SoundEffectReader();
                var hSongReader = new SongReader();
                var hModelReader = new ModelReader();
                var hInt32Reader = new Int32Reader();

                // At the moment the Video class doesn't exist
                // on all platforms... Allow it to compile anyway.
#if ANDROID || IOS || MONOMAC || (WINDOWS && !OPENGL) || (WINRT && !WINDOWS_PHONE)
                var hVideoReader = new VideoReader();
#endif
            }
#pragma warning restore 0219, 0649

		    // The first content byte i read tells me the number of content readers in this XNB file
            var numberOfReaders = reader.Read7BitEncodedInt();
            var contentReaders = new ContentTypeReader[numberOfReaders];
            var needsInitialize = new BitArray(numberOfReaders);
            _contentReaders = new Dictionary<Type, ContentTypeReader>(numberOfReaders);

            // Lock until we're done allocating and initializing any new
            // content type readers...  this ensures we can load content
            // from multiple threads and still cache the readers.
            lock (_locker)
            {
                // For each reader in the file, we read out the length of the string which contains the type of the reader,
                // then we read out the string. Finally we instantiate an instance of that reader using reflection
                for (var i = 0; i < numberOfReaders; i++)
                {
                    // This string tells us what reader we need to decode the following data
                    // string readerTypeString = reader.ReadString();
                    string originalReaderTypeString = reader.ReadString();

                    Func<ContentTypeReader> readerFunc;
                    if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                    {
                        contentReaders[i] = readerFunc();
                        needsInitialize[i] = true;
                    }
                    else
                    {
                        //System.Diagnostics.Debug.WriteLine(originalReaderTypeString);

                        // Need to resolve namespace differences
                        string readerTypeString = originalReaderTypeString;

                        readerTypeString = PrepareType(readerTypeString);

                        var l_readerType = Type.GetType(readerTypeString);
                        if (l_readerType != null)
                        {
                            ContentTypeReader typeReader;
                            if (!_contentReadersCache.TryGetValue(l_readerType, out typeReader))
                            {
                                try
                                {
                                    typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                                }
                                catch (TargetInvocationException ex)
                                {
                                    // If you are getting here, the Mono runtime is most likely not able to JIT the type.
                                    // In particular, MonoTouch needs help instantiating types that are only defined in strings in Xnb files. 
                                    throw new InvalidOperationException(
                                        "Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                        "with the following failed type string: " + originalReaderTypeString, ex);
                                }

                                needsInitialize[i] = true;

                                _contentReadersCache.Add(l_readerType, typeReader);
                            }

                            contentReaders[i] = typeReader;
                        }
                        else
                            throw new ContentLoadException(
                                    "Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: " +
                                    originalReaderTypeString + " (" + readerTypeString + ")");
                    }

                    var targetType = contentReaders[i].TargetType;
                    if (targetType != null)
                      _contentReaders.Add(targetType, contentReaders[i]);

                    // I think the next 4 bytes refer to the "Version" of the type reader,
                    // although it always seems to be zero
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (var i = 0; i < contentReaders.Length; i++)
                {
                    if (needsInitialize.Get(i))
                        contentReaders[i].Initialize(this);
                }

            } // lock (_locker)

		    return contentReaders;
        }
        public async Task ConversionStreamTest()
        {
            var vpath = Res.GetPath(Res.Video_Mp4);
            var apath = Res.GetPath(Res.Audio_Mp3);
            var opath = "out-test-av-2.mp4";

            try
            {
                using var vreader = new VideoReader(vpath);
                await vreader.LoadMetadataAsync();

                vreader.Load();

                using var areader = new AudioReader(apath);
                await areader.LoadMetadataAsync();

                areader.Load();

                // Get video and audio stream metadata
                var vstream = vreader.Metadata.GetFirstVideoStream();
                var astream = areader.Metadata.GetFirstAudioStream();

                var encoder = new H264Encoder();
                encoder.Format = "flv";

                using (var filestream = File.Create(opath))
                {
                    // Prepare writer (Converting to H.264 + AAC video)
                    using (var writer = new AudioVideoWriter(filestream,
                                                             vstream.Width.Value,
                                                             vstream.Height.Value,
                                                             vstream.AvgFrameRateNumber,
                                                             astream.Channels.Value,
                                                             astream.SampleRateNumber, 16,
                                                             encoder.Create(),
                                                             new AACEncoder().Create()))
                    {
                        // Open for writing (this starts the FFmpeg process)
                        writer.OpenWrite();

                        // Copy raw data directly from stream to stream
                        var t2 = areader.DataStream.CopyToAsync(writer.InputDataStreamAudio);
                        var t1 = vreader.DataStream.CopyToAsync(writer.InputDataStreamVideo);

                        await t1;
                        await t2;
                    }
                }

                using var video = new VideoReader(opath);
                await video.LoadMetadataAsync();

                Assert.True(video.Metadata.Streams.Length == 2);

                vstream = video.Metadata.GetFirstVideoStream();
                astream = video.Metadata.GetFirstAudioStream();

                Assert.True(Math.Abs(vstream.AvgFrameRateNumber - vreader.Metadata.AvgFramerate) < 0.1);
                Assert.True(Math.Abs(video.Metadata.Duration - vreader.Metadata.Duration) < 0.2);
                Assert.True(vstream.Width.Value == vreader.Metadata.Width);
                Assert.True(vstream.Height.Value == vreader.Metadata.Height);
                Assert.True(astream.SampleRateNumber == areader.Metadata.SampleRate);
            }
            finally
            {
                if (File.Exists(opath))
                {
                    File.Delete(opath);
                }
            }
        }