void Start() { counter = gameObject.GetComponent <ValueCounter>(); counter.ValueChanged += Counter_ValueChanged; counterValueText.text = counter.ToString(); increaseButton.onClick = () => counter++; decreaseButton.onClick = () => counter--; }
public PlotModel(string xQuality, string yQuality) { _points = new List <Models.PointModel>(); List <double?> xValues = Elements.GetValuesAsDouble(xQuality), yValues = Elements.GetValuesAsDouble(yQuality); List <ValuePair> values = Elements.GetValuesAsDouble(xQuality, yQuality, true); ValueCounter vcx = new ValueCounter(), vcy = new ValueCounter(); values.ForEach(vp => { vcx.CountValue(vp.V1); vcy.CountValue(vp.V2); }); foreach (ValuePair vp in values) { StringBuilder s = new StringBuilder(); s.AppendLine($"{vp.Element.Name}:"); s.AppendLine($"{xQuality}: {vp.V1}"); s.Append($"{yQuality}: {vp.V2}"); PointModel pm = new PointModel(vcx.RelativeValueOf(vp.V1), vcy.RelativeValueOf(vp.V2), s.ToString(), ElementModel.ColorForCategory(vp.Element.Qualities.ElementCategory)); _points.Add(pm); } if (vcx.HasRange && vcy.HasRange) // do we have plottable data? { _points.ForEach(p => p.SetValueExtent(vcx.Minimum, vcx.Range, vcy.Minimum, vcy.Range)); } else { _points.Clear(); } if (_points.Count == 0) { return; // TODO: display "No Data" message? } Func <string, string> withUnits = (string q) => { string u = Units.GetName(q); if (String.IsNullOrEmpty(u)) { return(q); } return($"{q} ({u})"); }; _xAxis = new AxisModel(AxisDimension.X, withUnits(xQuality), vcx.Minimum, vcx.Maximum); _yAxis = new AxisModel(AxisDimension.Y, withUnits(yQuality), vcy.Minimum, vcy.Maximum); }