Exemple #1
0
 // HidUtility asks if a packet should be sent to the device
 // Prepare the buffer and request a transfer
 public void SendPacketHandler(object sender, UsbBuffer OutBuffer)
 {
     // Fill entire buffer with 0xFF
     OutBuffer.clear();
     if (ToggleLedPending == true)
     {
         // The first byte is the "Report ID" and does not get sent over the USB bus. Always set = 0.
         OutBuffer.buffer[0] = 0;
         // 0x80 is the "Toggle LED" command in the firmware
         OutBuffer.buffer[1] = 0x80;
         ToggleLedPending    = false;
         LastCommand         = 0x80;
     }
     else if (LastCommand == 0x81)
     {
         // The first byte is the "Report ID" and does not get sent over the USB bus.  Always set = 0.
         OutBuffer.buffer[0] = 0x00;
         // READ_POT command (see the firmware source code), gets 10-bit ADC Value
         OutBuffer.buffer[1] = 0x37;
         LastCommand         = 0x37;
     }
     else
     {
         // The first byte is the "Report ID" and does not get sent over the USB bus.  Always set = 0.
         OutBuffer.buffer[0] = 0x00;
         // 0x81 is the "Get Pushbutton State" command in the firmware
         OutBuffer.buffer[1] = 0x81;
         LastCommand         = 0x81;
     }
     // Request that this buffer be sent
     OutBuffer.RequestTransfer = true;
 }
        // HidUtility asks if a packet should be sent to the device

        // Prepare the buffer and request a transfer
        public void SendPacketHandler(object sender, UsbBuffer OutBuffer)
        {
            DebugString = "Start SendPacketHandler";
            // Fill entire buffer with 0xFF
            OutBuffer.clear();

            // The first byte is the "Report ID" and does not get sent over the USB bus.  Always set = 0.
            OutBuffer.buffer[0] = 0x00;

            //Prepare data to send
            byte NextPacket;

            if (PacketsToRequest.Count >= 1)
            {
                NextPacket = PacketsToRequest[0];
                PacketsToRequest.RemoveAt(0);
            }
            else
            {
                NextPacket = 0x10;
            }
            OutBuffer.buffer[1] = NextPacket;
            PacketsToRequest.Add(NextPacket);

            int position = 2;

            while ((position <= 64) && (PendingCommands.Count > 0))
            {
                List <byte> CommandBytes = PendingCommands[0].GetByteList();

                //Check if entire command fits into current buffer
                if ((64 - position) >= CommandBytes.Count)
                {
                    foreach (byte b in CommandBytes)
                    {
                        OutBuffer.buffer[position] = b;
                        ++position;
                    }
                    PendingCommands.RemoveAt(0);
                }
                else
                {
                    position += CommandBytes.Count;
                    break;
                }
            }

            //Request the packet to be sent over the bus
            OutBuffer.RequestTransfer = true;
            DebugString = "End SendPacketHandler";
        }