private void ScoreScript_GameLose() { _currentRound = StartRound; UpdateLevelName?.Invoke(_roundNames[_currentRound]); }
private void ScoreScript_GameWin() { _currentRound++; UpdateLevelName?.Invoke(_roundNames[_currentRound]); }
private void ScoreScript_GameLose() { _currentRound = StartRound; UpdateLevelName?.Invoke(_roundNames[_currentRound]); }
private void ScoreScript_GameWin() { _currentRound++; UpdateLevelName?.Invoke(_roundNames[_currentRound]); }