public UnitySourceFileUpdatersResultHandler() : base(captureSynchronizationContext: true)
        {
            ConstentAPI = new UnityScriptUpdaterConsentAPI();

            if (!InternalEditorUtility.CurrentThreadIsMainThread())
            {
                throw new Exception($"{nameof(UnitySourceFileUpdatersResultHandler)} can only be created on the main thread");
            }
        }
 public UnitySourceFileUpdatersResultHandler()
 {
     ConstentAPI = new UnityScriptUpdaterConsentAPI();
 }