private void Update_EDITOR()
        {
            #region COMPONENTS
            this.canvas = this.GetComponentsInChildren <Canvas>(true)[0];
            var raycasters = this.GetComponentsInChildren <UnityEngine.EventSystems.BaseRaycaster>(true);
            if (raycasters != null && raycasters.Length > 0)
            {
                this.raycaster = raycasters[0];
            }
            #endregion

            this.initializedChild = (this.canvas != null);

            #region SETUP
            if (this.initializedChild == true)
            {
                // Canvas
                this.canvas.overrideSorting  = true;
                this.canvas.sortingLayerName = "Windows";
                this.canvas.sortingOrder     = 0;

                // Raycaster
                if ((this.raycaster as GraphicRaycaster) != null)
                {
                    (this.raycaster as GraphicRaycaster).GetType().GetField("m_BlockingMask", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue((this.raycaster as GraphicRaycaster), (LayerMask)(1 << this.gameObject.layer));
                }
            }
            #endregion
        }
        static int _g_get_renderOrderPriority(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.EventSystems.BaseRaycaster __cl_gen_to_be_invoked = (UnityEngine.EventSystems.BaseRaycaster)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.renderOrderPriority);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _g_get_eventCamera(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.EventSystems.BaseRaycaster __cl_gen_to_be_invoked = (UnityEngine.EventSystems.BaseRaycaster)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.eventCamera);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static StackObject *get_eventCamera_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.BaseRaycaster instance_of_this_method = (UnityEngine.EventSystems.BaseRaycaster) typeof(UnityEngine.EventSystems.BaseRaycaster).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.eventCamera;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *get_sortOrderPriority_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.BaseRaycaster instance_of_this_method = (UnityEngine.EventSystems.BaseRaycaster) typeof(UnityEngine.EventSystems.BaseRaycaster).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.sortOrderPriority;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }
        static StackObject *get_rootRaycaster_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.BaseRaycaster instance_of_this_method = (UnityEngine.EventSystems.BaseRaycaster) typeof(UnityEngine.EventSystems.BaseRaycaster).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.rootRaycaster;

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _m_ToString(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.EventSystems.BaseRaycaster __cl_gen_to_be_invoked = (UnityEngine.EventSystems.BaseRaycaster)translator.FastGetCSObj(L, 1);


            try {
                {
                    string __cl_gen_ret = __cl_gen_to_be_invoked.ToString(  );
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static StackObject *Raycast_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> @resultAppendList = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>) typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.EventSystems.PointerEventData @eventData = (UnityEngine.EventSystems.PointerEventData) typeof(UnityEngine.EventSystems.PointerEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.EventSystems.BaseRaycaster instance_of_this_method = (UnityEngine.EventSystems.BaseRaycaster) typeof(UnityEngine.EventSystems.BaseRaycaster).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Raycast(@eventData, @resultAppendList);

            return(__ret);
        }
        static int _m_Raycast(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.EventSystems.BaseRaycaster __cl_gen_to_be_invoked = (UnityEngine.EventSystems.BaseRaycaster)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.EventSystems.PointerEventData eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
                    System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> resultAppendList = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>));

                    __cl_gen_to_be_invoked.Raycast(eventData, resultAppendList);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #10
0
        private void Update_EDITOR()
        {
            #region COMPONENTS
            var canvases = this.GetComponentsInChildren <Canvas>(true);
            if (canvases != null && canvases.Length > 0)
            {
                this.canvas = canvases[0];
            }
            var scalers = this.GetComponentsInChildren <CanvasScaler>(true);
            if (scalers != null && scalers.Length > 0)
            {
                this.canvasScaler = scalers[0];
            }
            var raycasters = this.GetComponentsInChildren <UnityEngine.EventSystems.BaseRaycaster>(true);
            if (raycasters != null && raycasters.Length > 0)
            {
                this.raycaster = raycasters[0];
            }
            #endregion

            this.initializedChild = (this.canvas != null);

            #region SETUP
            if (this.initializedChild == true)
            {
                // Canvas
                WindowSystem.ApplyToSettings(this.canvas);

                // Raycaster
                if ((this.raycaster as GraphicRaycaster) != null)
                {
                    (this.raycaster as GraphicRaycaster).GetType().GetField("m_BlockingMask", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue((this.raycaster as GraphicRaycaster), (LayerMask)(1 << this.gameObject.layer));
                }
            }
            #endregion
        }
		private void Update_EDITOR() {

			#region COMPONENTS
			var canvases = this.GetComponentsInChildren<Canvas>(true);
			if (canvases != null && canvases.Length > 0) this.canvas = canvases[0];
			var scalers = this.GetComponentsInChildren<CanvasScaler>(true);
			if (scalers != null && scalers.Length > 0) this.canvasScaler = scalers[0];
			var raycasters = this.GetComponentsInChildren<UnityEngine.EventSystems.BaseRaycaster>(true);
			if (raycasters != null && raycasters.Length > 0) this.raycaster = raycasters[0];
			#endregion
			
			this.initializedChild = (this.canvas != null);
			
			#region SETUP
			if (this.initializedChild == true) {
				
				// Canvas
				WindowSystem.ApplyToSettings(this.canvas);

				// Raycaster
				if ((this.raycaster as GraphicRaycaster) != null) {
					
					(this.raycaster as GraphicRaycaster).GetType().GetField("m_BlockingMask", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue((this.raycaster as GraphicRaycaster), (LayerMask)(1 << this.gameObject.layer));
					
				}
				
			}
			#endregion

		}
		private void Update_EDITOR() {

			#region COMPONENTS
			this.canvas = this.GetComponentsInChildren<Canvas>(true)[0];
			var raycasters = this.GetComponentsInChildren<UnityEngine.EventSystems.BaseRaycaster>(true);
			if (raycasters != null && raycasters.Length > 0) this.raycaster = raycasters[0];
			#endregion
			
			this.initializedChild = (this.canvas != null);
			
			#region SETUP
			if (this.initializedChild == true) {
				
				// Canvas
				this.canvas.overrideSorting = true;
				this.canvas.sortingLayerName = "Windows";
				this.canvas.sortingOrder = 0;
				
				// Raycaster
				if ((this.raycaster as GraphicRaycaster) != null) {
					
					(this.raycaster as GraphicRaycaster).GetType().GetField("m_BlockingMask", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).SetValue((this.raycaster as GraphicRaycaster), (LayerMask)(1 << this.gameObject.layer));
					
				}
				
			}
			#endregion

		}