public void StopMove() { _unitMove.StopMove(); }
public virtual void StopMove() { _UnitMove.StopMove(); }
// Update is called once per frame void Update() { stat.SetSelected(isSelected); if (isSelected) { selectorCircle.SetActive(true); } else { selectorCircle.SetActive(false); } etherModel.SetActive(etherHarvested > 0); harvestCool -= Time.deltaTime; if (stat.GetAlive() && etherTarget != null) { if (etherHarvested < 100) { UnitMove mover = GetComponent <UnitMove>(); if (Vector3.Distance(this.transform.position, etherTarget.transform.position) <= 5) { mover.StopMove(); this.transform.LookAt(etherTarget.transform); this.transform.rotation = Quaternion.Euler(0, this.transform.eulerAngles.y, 0); if (harvestCool <= 0) { harvestCool = timePerHarvest; StartCoroutine(Harvest()); } } else { mover.OrderMove(etherTarget.transform.position); } } else { if (returnBuild == null) { float returnRange = 999999999999f; foreach (ResourceReturnPoint ret in GameObject.FindObjectsOfType <ResourceReturnPoint>()) { UnitStatSystem retSta = ret.GetComponent <UnitStatSystem>(); if (stat.GetOwner() == retSta.GetOwner() && Vector3.Distance(this.transform.position, ret.transform.position) <= returnRange) { returnRange = Vector3.Distance(this.transform.position, ret.transform.position); returnBuild = ret; } } } else { UnitMove mover = GetComponent <UnitMove>(); mover.OrderMove(returnBuild.transform.position); } } } if (stat.GetAlive() && returnBuild != null && Vector3.Distance(this.transform.position, returnBuild.transform.position) <= returnBuild.GetReturnRange()) { VRPlayerIndicator player = null; foreach (GameObject plays in GameObject.FindGameObjectsWithTag("Player")) { VRPlayerIndicator ind = plays.GetComponent <VRPlayerIndicator>(); if (ind.GetPlayerNumber() == stat.GetOwner()) { player = ind; } } player.ChangeEther(etherHarvested); etherHarvested = 0; } }