private void Update_Play() { // 歩く if (GetPlayerStatus == PlayerStatus.Walk) { unitMove.Move(); } // HP==0の状態 else if (GetPlayerStatus == PlayerStatus.Dead) { Update_Dead(); } }
//public void Init() //{ // if (!_onTheMove) // { // _unitMoveScript.Move(_positionToBuild); // _onTheMove = true; // Invoke("NextInit", 0.06f); // } //} //private void NextInit() //{ // // Nothing, just wait for the damn navMesh to update his damn destination // startbuilding = true; //} public void Build(GameObject building, GameObject buildingGhost, Vector3 position) { _building = building; _buildingGhost = buildingGhost; _positionToBuild = position; _unitMoveScript.Move(_positionToBuild); startbuilding = true; //_isBuilding = true; //_constructionDone = false; //_onTheMove = false; //_building = building; //_positionToBuild = position; //_buildingGhost = buildingGhost; //_buildingGhost.GetComponent<BuildingGhost>().NbWorkersAssigned++; }
// Update is called once per frame void Update() { animator.speed = animationSpeed / self.AttackSpeed; if (target && _unitMoveScript.DestMoveReached) { transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.transform.position - transform.position), 5f * Time.deltaTime); onTheMove = false; } if(attackTimer > 0) attackTimer -= Time.deltaTime; if (attackTimer < 0) attackTimer = 0; if (_attackStance) { if (target) { if (attackTimer <= 0) { animator.SetTrigger("Attack"); audioSource.Play(); attackTimer = self.AttackSpeed; } } } //if (_isAttacking) //{ if (target != null) { //_targettedAttack = true; if (!onTheMove) { _unitMoveScript.Move(target.transform.position); onTheMove = true; } // Move to the target if (RemainingTargetDistance() >= 0 && RemainingTargetDistance() < self.Range) { onTheMove = false; _unitMoveScript.StopAction(); _attackStance = true; } else { if (!onTheMove) { _unitMoveScript.Move(target.transform.position); onTheMove = true; } _attackStance = false; } } else { //_targettedAttack = false; if (!onTheMove) { if (!_attackDestination.Equals(Vector3.zero)) { _unitMoveScript.Move(_attackDestination); onTheMove = true; } } } }
public void TakeObject(CollectableObject target) { this.objectToTake = target; moveScript.Move(target.transform.position); onTheMove = true; }