Exemple #1
0
        private void OnUnitCreation(Unit unit)
        {
            int creditsLeft = battleLogicController.NotifyNewUnitAndReturnCreditsLeft(unit);

            switch (unit.type)
            {
            case UnitType.FOOTMAN:
                footmanButton.NotifyUnitCreated();
                break;

            case UnitType.HEALER:
                healerButton.NotifyUnitCreated();
                break;

            case UnitType.ARCHER:
                archerButton.NotifyUnitCreated();
                break;
            }

            if (creditsLeft == 0)
            {
                unitCreator.DisableCreation();
            }
        }