public SphereEmitter(float radiusMin, float radiusMax) { this.Radius = new UIParticleSystem.FloatRange(radiusMin, radiusMax); this.Inverse = false; this.RandomDirection = false; }
public ConeEmitter(float angleMin, float angleMax) { this.Angle = new UIParticleSystem.FloatRange(angleMin, angleMax); this.Radius = new UIParticleSystem.FloatRange(0.0f, 0.0f); this.RandomDirection = false; }