/// <summary> /// 触发一个事件 /// </summary> /// <param name="type"></param> public void CallDelegate(EventType type, params object[] objs) { if (UIDelegateDic.ContainsKey(type)) { UIDelegate uIDelegate = UIDelegateDic[type]; if (null != uIDelegate) { uIDelegate.Invoke(objs); } } }
public void OnDrag(PointerEventData eventData) { onDrag?.Invoke(gameObject); }