// public void UpdatePlayerInfo(FriendItem itemInfo, Transform transform) // { // // // Transform playerTransForm = transform.FindChild("Player"); // UILabel playerLevel = playerTransForm.FindChild("PlayerLevel").GetComponent<UILabel>(); // playerLevel.text = "Lv." + itemInfo.m_level; // UILabel playerName = playerTransForm.FindChild("PlayerName").GetComponent<UILabel>(); // playerName.text = itemInfo.m_actorName; // } // // public void UpDateRepresentativeCard(CSItem item, Transform transform) // { // Transform playerTransForm = transform.FindChild("RepresentativeCard"); // UILabel cardLevel = playerTransForm.FindChild("Level").GetComponent<UILabel>(); // cardLevel.text = ""+item.Level; // UISprite cardHeadSprite = playerTransForm.FindChild("headPortrait").GetComponent<UISprite>(); // int cardID = item.IDInTable; // HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(cardID); // IconInfo iconInfo = GameTable.IconTableAsset.Lookup(heroInfo.headImageId); // cardHeadSprite.spriteName = iconInfo.SpriteName; // // } // 点击返回按钮 public void OnClickSortBtn(object sender, EventArgs e) { m_cardSortUI.m_curSortClassType = ENSortClassType.enFriend; m_cardSortUI.ShowOrHide(); }
// 卡牌排序 void OnShowCardSort(object obj, EventArgs e) { m_cardSortUI.ShowOrHide(); }
void OnCardSort(GameObject obj) { m_cardSortUI.ShowOrHide(); }