public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // make the window visible window.MakeKeyAndVisible (); // create our nav controller navController = new UINavigationController (); // create our home controller based on the device if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { homeViewController = new Screens.HomeScreen(); } else { // sample does not contain an iPad UI // homeViewController = new Screens.iPadHomeScreen (); } // push the view controller onto the nav controller and show the window navController.PushViewController(homeViewController, false); window.RootViewController = navController; window.MakeKeyAndVisible (); return true; }
public virtual bool WillFinishLaunching (UIApplication application, MonoTouch.Foundation.NSDictionary launchOptions){ UIViewController leftSideDrawerViewController = new MMExampleLeftSideDrawerViewController (); UIViewController centerViewController = new MMExampleCenterTableViewController (); UIViewController rightSideDrawerViewController = new UIViewController ();// new MMExampleRightSideDrawerViewController (); UINavigationController navigationController = new MMNavigationController (); navigationController.ViewControllers = new UIViewController[]{ centerViewController }; navigationController.RestorationIdentifier = "MMExampleCenterNavigationControllerRestorationKey"; UINavigationController leftSideNavController = new MMNavigationController (); leftSideNavController.ViewControllers = new UIViewController[]{ leftSideDrawerViewController }; leftSideNavController.RestorationIdentifier = "MMExampleLeftNavigationControllerRestorationKey"; this.DrawerController = new MMDrawerController.MMDrawerController (); DrawerController.CenterViewController = navigationController; DrawerController.LeftDrawerViewController = leftSideNavController; DrawerController.RestorationIdentifier = "MMDrawer"; DrawerController.MaximumRightDrawerWidth = 200.0F; DrawerController.OpenDrawerGestureModeMask = MMOpenDrawerGestureMode.BezelPanningCenterView; DrawerController.CloseDrawerGestureModeMask = MMCloseDrawerGestureMode.BezelPanningCenterView; //DrawerController.DrawerVisualStateBlock = new Action (DrawerAction (DrawerController, new MMDrawerSide(), 100F)); this.Window = new UIWindow (UIScreen.MainScreen.Bounds); UIColor tintColor = new UIColor (29.0F / 255.0F, 173.0F / 255.0F, 234.0F / 255.0F, 1.0F); this.Window.TintColor = tintColor; this.Window.RootViewController = this.DrawerController; return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); LoadApplication(new App()); return base.FinishedLaunching(app, options); }
public override void DidEnterBackground(UIApplication application) { ourTask = application.BeginBackgroundTask(delegate { //this is the action that will run when the task expires if (ourTask != 0) //this check is because we want to avoid ending the same task twice { application.EndBackgroundTask(ourTask); //end the task ourTask = 0; //reset the id } }); //we start an asynchronous operation //so that we make sure that DidEnterBackground //executes normally new System.Action(delegate { MonoGameGame.EnterBackground(); //Since we are in an asynchronous method, //we have to make sure that EndBackgroundTask //will run on the application's main thread //or we might have unexpected behavior. application.BeginInvokeOnMainThread(delegate { if (ourTask != 0) //same as above { application.EndBackgroundTask(ourTask); ourTask = 0; } }); }).BeginInvoke(null, null); }
public override void OnResignActivation(UIApplication application) { // Invoked when the application is about to move from active to inactive state. // This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) // or when the user quits the application and it begins the transition to the background state. // Games should use this method to pause the game. }
public override void FinishedLaunching(UIApplication app) { Instance = this; Application application = new Application (); kernel = new Kernel (application); kernel.Run (); }
public override bool FinishedLaunching (UIApplication application, NSDictionary launchOptions) { // Override point for customization after application launch. // If not required for your application you can safely delete this method return true; }
public override bool FinishedLaunching (UIApplication application, NSDictionary launchOptions) { Current = this; // SQL // var sqliteFilename = "TaskDB.db3"; // string documentsPath = Environment.GetFolderPath (Environment.SpecialFolder.Personal); // Documents folder // string libraryPath = Path.Combine (documentsPath, "..", "Library"); // Library folder // var path = Path.Combine(libraryPath, sqliteFilename); // var conn = new Connection(path); // TaskMgr = new TodoItemManager(conn); // AZURE TaskMgr = new TodoItemManager(AzureStorageImplementation.DefaultService); // PUSH //var settings = UIUserNotificationSettings.GetSettingsForTypes ( // UIUserNotificationType.Alert | UIUserNotificationType.Badge | UIUserNotificationType.Sound // , null); //UIApplication.SharedApplication.RegisterUserNotificationSettings (settings); //UIRemoteNotificationType notificationTypes = // UIRemoteNotificationType.Alert | UIRemoteNotificationType.Badge | UIRemoteNotificationType.Sound; //UIApplication.SharedApplication.RegisterForRemoteNotificationTypes(notificationTypes); return true; }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window = new UIWindow(UIScreen.MainScreen.Bounds); var controller = new UIViewController(); var view = new UIView (UIScreen.MainScreen.Bounds); view.BackgroundColor = UIColor.White; controller.View = view; controller.NavigationItem.Title = "SignalR Client"; var textView = new UITextView(new CGRect(0, 0, 320, view.Frame.Height - 0)); view.AddSubview (textView); navController = new UINavigationController (controller); window.RootViewController = navController; window.MakeKeyAndVisible(); if (SIGNALR_DEMO_SERVER == "http://YOUR-SERVER-INSTANCE-HERE") { textView.Text = "You need to configure the app to point to your own SignalR Demo service. Please see the Getting Started Guide for more information!"; return true; } var traceWriter = new TextViewWriter(SynchronizationContext.Current, textView); var client = new CommonClient(traceWriter); client.RunAsync(SIGNALR_DEMO_SERVER); return true; }
public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create our window window = new UIWindow (UIScreen.MainScreen.Bounds); window.MakeKeyAndVisible (); // are we running an iPhone or an iPad? DetermineCurrentDevice (); // instantiate our main navigatin controller and add it's view to the window mainNavController = new UINavigationController (); switch (CurrentDevice) { case DeviceType.iPhone: iPhoneHome = new HandlingRotation.Screens.iPhone.Home.HomeScreen (); mainNavController.PushViewController (iPhoneHome, false); break; case DeviceType.iPad: iPadHome = new HandlingRotation.Screens.iPad.Home.HomeScreenPad (); mainNavController.PushViewController (iPadHome, false); break; } window.RootViewController = mainNavController; return true; }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { //UserDialogs.Init(); global::Xamarin.Forms.Forms.Init(); Insights.Initialize("0d729b1f8027a9219421908d521e3af664ae52fc"); PushNotificationManager pushmanager = PushNotificationManager.PushManager; pushmanager.Delegate = this; if (options != null) { if (options.ContainsKey(UIApplication.LaunchOptionsRemoteNotificationKey)) { pushmanager.HandlePushReceived(options); } } pushmanager.RegisterForPushNotifications(); try { var token = PushNotificationManager.PushManager.GetPushToken; if (!String.IsNullOrEmpty(token)) App.PushWooshToken = token; } catch (Exception ex) { Insights.Report(ex); } LoadApplication(new App()); return base.FinishedLaunching(app, options); }
public override bool FinishedLaunching(UIApplication uiApplication, NSDictionary launchOptions) { SensusServiceHelper.Initialize(() => new iOSSensusServiceHelper()); // facebook settings Settings.AppID = "873948892650954"; Settings.DisplayName = "Sensus"; Forms.Init(); FormsMaps.Init(); MapExtendRenderer.Init(); // toasts for iOS DependencyService.Register<ToastNotificatorImplementation>(); ToastNotificatorImplementation.Init(); LoadApplication(new App()); uiApplication.RegisterUserNotificationSettings(UIUserNotificationSettings.GetSettingsForTypes(UIUserNotificationType.Badge | UIUserNotificationType.Sound | UIUserNotificationType.Alert, new NSSet())); #if UNIT_TESTING Forms.ViewInitialized += (sender, e) => { if (!string.IsNullOrWhiteSpace(e.View.StyleId)) e.NativeView.AccessibilityIdentifier = e.View.StyleId; }; Calabash.Start(); #endif return base.FinishedLaunching(uiApplication, launchOptions); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Current = this; var log = new LoggerConfiguration().CreateLogger(); log.Information("Loading"); UIApplication.SharedApplication.StatusBarStyle = UIStatusBarStyle.LightContent; // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.RootViewController = navigationController; var rootNavigationController = Utilities.BuildNavigationController(); rootNavigationController.PushViewController(new ViewControllers.Login(), false); window.RootViewController = rootNavigationController; // make the window visible window.MakeKeyAndVisible(); Utilities.SetTintColor(); autoSuspendHelper.FinishedLaunching(app, options); return true; }
public override bool FinishedLaunching (UIApplication app, NSDictionary options) { Forms.Init (); // http://forums.xamarin.com/discussion/21148/calabash-and-xamarin-forms-what-am-i-missing Forms.ViewInitialized += (object sender, ViewInitializedEventArgs e) => { // http://developer.xamarin.com/recipes/testcloud/set-accessibilityidentifier-ios/ if (null != e.View.StyleId) { e.NativeView.AccessibilityIdentifier = e.View.StyleId; Console.WriteLine("Set AccessibilityIdentifier: " + e.View.StyleId); } }; window = new UIWindow (UIScreen.MainScreen.Bounds); window.RootViewController = App.GetMainPage ().CreateViewController (); window.MakeKeyAndVisible (); #if DEBUG // requires Xamarin Test Cloud Agent component Xamarin.Calabash.Start(); #endif return true; }
public override void WillTerminate(UIApplication application) { var geo = this.GetService<WshLst.Core.Interfaces.IGeolocator>(); geo.StopTracking(); base.WillTerminate(application); }
public bool IsCommandAvailable(UIApplication a, CategorySet b) { if (a.ActiveUIDocument == null) return false; if (a.ActiveUIDocument.Document == null) return false; if (a.ActiveUIDocument.Document.IsFamilyDocument) return false; return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // load the appropriate UI, depending on whether the app is running on an iPhone or iPad if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { var controller = new RootViewController (); navigationController = new UINavigationController (controller); window.RootViewController = navigationController; } else { var masterViewController = new RootViewController (); var masterNavigationController = new UINavigationController (masterViewController); var detailViewController = new DetailViewController (); var detailNavigationController = new UINavigationController (detailViewController); splitViewController = new UISplitViewController (); splitViewController.WeakDelegate = detailViewController; splitViewController.ViewControllers = new UIViewController[] { masterNavigationController, detailNavigationController }; window.RootViewController = splitViewController; } // make the window visible window.MakeKeyAndVisible (); return true; }
public override void FinishedLaunching(UIApplication app) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
// This method is invoked when the application has loaded its UI and its ready to run public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window.AddSubview (navigationController.View); window.MakeKeyAndVisible (); return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // // ENTER YOUR LICENSE INFO HERE // PXEngine.LicenseKeyForUser("SERIAL NUMBER", "USER NAME"); // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); window.RootViewController = new MyViewController(); // make the window visible window.MakeKeyAndVisible (); PXEngine shared = PXEngine.SharedInstance(); // Print the version an build date Console.WriteLine("Pixate Engine v{0} {1}", shared.Version, shared.BuildDate); // Print the location of the current application-level stylesheet Console.WriteLine("CSS File location: {0}", PXStylesheet.CurrentApplicationStylesheet().FilePath); // Monitor for changes in the stylesheet and update styles live PXStylesheet.CurrentApplicationStylesheet().MonitorChanges = true; return true; }
// This method is invoked when the application has loaded its UI and its ready to run public override bool FinishedLaunching (UIApplication application, NSDictionary launchOptions) { window.RootViewController = viewController; window.MakeKeyAndVisible (); return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window = new UIWindow (UIScreen.MainScreen.Bounds); UIApplication.SharedApplication.StatusBarStyle = UIStatusBarStyle.BlackTranslucent; viewController = new FlyOutNavigationController (); viewController.NavigationRoot = new RootElement ("") { new Section ("Section 1"){ new StringElement ("View 1"), new ImageStringElement("View 2",UIImage.FromFile("jhill.jpeg")), new StringElement ("View 3"), }, new Section ("Section 2"){ new StringElement ("View 1"), new StringElement ("View 2"), } }; viewController.ViewControllers = new UIViewController[]{ new UINavigationController (new BaseDialogViewController (viewController, new RootElement ("Section 1"){new Section (){new StringElement ("View 1")}})) ,new UINavigationController (new BaseDialogViewController (viewController, new RootElement ("Section 1"){new Section (){new StringElement ("View 2")}})) ,new UINavigationController (new BaseDialogViewController (viewController, new RootElement ("Section 1"){new Section (){new StringElement ("View 3")}})) ,new UINavigationController (new BaseDialogViewController (viewController, new RootElement ("Section 2"){new Section (){new StringElement ("View 1")}})) ,new UINavigationController (new BaseDialogViewController (viewController, new RootElement ("Section 2"){new Section (){new StringElement ("View 2")}})) }; window.RootViewController = viewController; window.MakeKeyAndVisible (); return true; }
public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // make the window visible window.MakeKeyAndVisible (); // create our nav controller navController = new UINavigationController (); // create our home controller based on the device if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { homeViewController = new Tasky.Screens.iPhone.Home.controller_iPhone(); } else { // homeViewController = new Hello_UniversalViewController ("Hello_UniversalViewController_iPad", null); } // Styling UINavigationBar.Appearance.TintColor = UIColor.FromRGB (38, 117 ,255); // nice blue UITextAttributes ta = new UITextAttributes(); ta.Font = UIFont.FromName ("AmericanTypewriter-Bold", 0f); UINavigationBar.Appearance.SetTitleTextAttributes(ta); ta.Font = UIFont.FromName ("AmericanTypewriter", 0f); UIBarButtonItem.Appearance.SetTitleTextAttributes(ta, UIControlState.Normal); // push the view controller onto the nav controller and show the window navController.PushViewController(homeViewController, false); window.RootViewController = navController; window.MakeKeyAndVisible (); return true; }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { UserDialogs.Init(); Forms.Init(); this.LoadApplication(new App()); return base.FinishedLaunching(app, options); }
public GraphCodeWindowRegistrar(Lifetime lifetime, ToolWindowManager toolWindowManager, GraphCodeToolWindow descriptor, UIApplication environment) { _environment = environment; _lifetime = lifetime; _toolWindowClass = toolWindowManager.Classes[descriptor]; //_toolWindowClass.RegisterEmptyContent( // lifetime, // lt => // { // var graphs = (new GraphLoader()).Load(); // var tabControl = new System.Windows.Controls.TabControl(); // var zcontrols = new List<ZoomControl>(); // foreach (var graph in graphs) // { // var gArea = InitializeGraphArea.Initialize(graph); // var zcontrol = new ZoomControl(); // zcontrol.Content = gArea; // zcontrols.Add(zcontrol); // } // tabControl.ItemsSource = zcontrols; // return (new EitherControl(tabControl)).BindToLifetime(lt); // }); }
public override bool FinishedLaunching (UIApplication app, NSDictionary options) { window = new UIWindow (UIScreen.MainScreen.Bounds); runner = new TouchRunner (window); // tests can be inside the main assembly runner.Add (Assembly.GetExecutingAssembly ()); #if false // you can use the default or set your own custom writer (e.g. save to web site and tweet it ;-) runner.Writer = new TcpTextWriter ("10.0.1.2", 16384); // start running the test suites as soon as the application is loaded runner.AutoStart = true; // crash the application (to ensure it's ended) and return to springboard runner.TerminateAfterExecution = true; #endif #if false // you can get NUnit[2-3]-style XML reports to the console or server like this // replace `null` (default to Console.Out) to a TcpTextWriter to send data to a socket server // replace `NUnit2XmlOutputWriter` with `NUnit3XmlOutputWriter` for NUnit3 format runner.Writer = new NUnitOutputTextWriter (runner, null, new NUnitLite.Runner.NUnit2XmlOutputWriter ()); // the same AutoStart and TerminateAfterExecution can be used for build automation #endif window.RootViewController = new UINavigationController (runner.GetViewController ()); window.MakeKeyAndVisible (); return true; }
public override void OnActivated(UIApplication application) { // FBSample logic // We need to properly handle activation of the application with regards to SSO // (e.g., returning from iOS 6.0 authorization dialog or from fast app switching). FBSession.ActiveSession.HandleDidBecomeActive(); }
public override void DetectWebViewLoadFinishedEvent(UIApplication application, NSDictionary launchOptions) { UIApplicationState applicationState = application.ApplicationState; ((UnityUI_iOSViewController_UIWebView) MainViewController ()).webView.LoadFinished += delegate { #if DEBUG log ("************** WEBVIEW LOAD FINISHED"); #endif if (UIDevice.CurrentDevice.CheckSystemVersion (8, 0)) { UIView.AnimationsEnabled = true; //enable again animation in all view (see UnityUI_iOSViewController_UIWebView#loadWebView for details) } // inform other weak delegates (if exist) about the web view finished event IPhoneServiceLocator.WebViewLoadingFinished(applicationState, launchOptions); // The NSDictionary options variable would contain any notification data if the user clicked the 'view' button on the notification // to launch the application. // This method processes these options from the FinishedLaunching. processLaunchOptions (launchOptions, true, applicationState); // Processing extra data received when launched externally (using custom scheme url) processLaunchData (); }; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); InvokeOnMainThread(delegate { TwitterAccount.getAccount(); }); flyoutController = new FlyOutNavigationController(); tl = new Timeline(flyoutController); flyoutController.NavigationRoot = new RootElement("") { new Section("Navigation") { new StringElement("Timeline") } }; flyoutController.ViewControllers = new UIViewController[] { new UINavigationController(tl) }; window.AddSubview(flyoutController.View); // make the window visible window.MakeKeyAndVisible (); return true; }
public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // check is it 64bit or 32bit Console.WriteLine (IntPtr.Size); // Main app do nothing // Go to Photo > Edit then choose PhotoFilter to start app extension window = new UIWindow (UIScreen.MainScreen.Bounds); window.BackgroundColor = UIColor.White; note = new UILabel (); note.Text = "Note that the app in this sample only serves as a host for the extension. To use the sample extension, edit a photo or video using the Photos app, and tap the extension icon"; note.Lines = 0; note.LineBreakMode = UILineBreakMode.WordWrap; var frame = note.Frame; note.Frame = new CGRect (0, 0, UIScreen.MainScreen.Bounds.Width * 0.75f, 0); note.SizeToFit (); window.AddSubview (note); note.Center = window.Center; window.MakeKeyAndVisible (); return true; }
static void Main(string[] args) { UIApplication.Main(args, null, "AppDelegate"); }
public override void WillTerminate(UIApplication application) { // Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground. }
public override void OnActivated(UIApplication application) { // Restart any tasks that were paused (or not yet started) while the application was inactive. // If the application was previously in the background, optionally refresh the user interface. }
public override void WillEnterForeground(UIApplication application) { // Called as part of the transiton from background to active state. // Here you can undo many of the changes made on entering the background. }
public override void DidEnterBackground(UIApplication application) { // Use this method to release shared resources, save user data, invalidate timers and store the application state. // If your application supports background exection this method is called instead of WillTerminate when the user quits. }
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { // Override point for customization after application launch. // If not required for your application you can safely delete this method return(true); }
// This is the main entry point of the application. static void Main(string[] args) { // if you want to use a different Application Delegate class from "AppDelegate" // you can specify it here. UIApplication.Main(args, null, "AppDelegate"); }
public override void OnActivated(UIApplication uiApplication) { connectFCM(); base.OnActivated(uiApplication); }
public override bool OpenUrl (UIApplication application, NSUrl url, string sourceApplication, NSObject annotation) { // Functionality to test preview containers of Google Tag Manager Analytics.HandleOpenUrl (url); return true; }
public static ResultDTO CreateDraft(RequestTransfer[] transferRequest, User user) { var result = new ResultDTO(); string transitWhs = String.Empty; var objectCode = BoObjectTypes.oInventoryTransferRequest; var item = String.Empty; FoodPlantDAO foodPlantDAO = new FoodPlantDAO(); try { var oStockTransferDraft = (Documents)DIApplication.Company.GetBusinessObject(BoObjectTypes.oDrafts); //ODRF oStockTransferDraft.CardCode = transferRequest[0].Code; oStockTransferDraft.DocObjectCode = BoObjectTypes.oStockTransfer; oStockTransferDraft.UserFields.Fields.Item("U_GLO_BusinessPartner").Value = transferRequest[0].Code; oStockTransferDraft.UserFields.Fields.Item("U_PL_WhsReq").Value = transferRequest[0].FromWhs; oStockTransferDraft.Series = user.Series; oStockTransferDraft.Comments = transferRequest[0].Observations; foreach (var line in transferRequest) { transitWhs = foodPlantDAO.GetAvailableTransitWarehouse(line.Item); if (String.IsNullOrEmpty(transitWhs)) { item = line.Item; break; } oStockTransferDraft.Lines.ItemCode = line.Item; oStockTransferDraft.Lines.BaseEntry = line.Folio; oStockTransferDraft.Lines.BaseLine = line.LineNum; oStockTransferDraft.Lines.WarehouseCode = foodPlantDAO.GetAvailableTransitWarehouse(line.Item); oStockTransferDraft.Lines.Quantity = line.Quantity; oStockTransferDraft.Lines.BaseType = (int)objectCode; oStockTransferDraft.Lines.CostingCode = user.Area; oStockTransferDraft.Lines.Add(); } if (String.IsNullOrEmpty(transitWhs)) { return(new ResultDTO() { Success = false, Message = String.Format("Error: No hay almacenes de transito disponibles para este artículo {0}", item) }); } if (oStockTransferDraft.Add() != 0) { UIApplication.ShowMessageBox(string.Format("Exception: {0}", DIApplication.Company.GetLastErrorDescription())); QsLog.WriteError("TransferDI (Draft) " + DIApplication.Company.GetLastErrorDescription()); result.Success = false; result.Message = "Error: " + DIApplication.Company.GetLastErrorDescription(); } else { result.Success = true; result.Message = DIApplication.Company.GetNewObjectKey(); } } catch (AggregateException ae) { ae.Handle(e => { HandleException(e, "TransferDI(Draft)"); result.Message = "Error: " + e.Message; result.Success = false; return(true); }); } catch (Exception ex) { HandleException(ex, "TransferDI(Draft)"); result.Message = "Error: " + ex.Message; result.Success = false; } return(result); }
public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication uiapp = commandData.Application; UIDocument uidoc = uiapp.ActiveUIDocument; Application app = uiapp.Application; // Get the current Document Document curDoc = uiapp.ActiveUIDocument.Document; //Get the current View View curView = uidoc.Document.ActiveView; BoundingBoxXYZ curViewBoundary = curView.CropBox; FilteredElementCollector viewCollector = new FilteredElementCollector(curDoc); viewCollector.OfClass(typeof(View3D)); List <View3D> view3dList = viewCollector.ToElements().Cast <View3D>().Where(x => x.IsTemplate == false).ToList(); //TaskDialog.Show("test", view3dList.First().ViewName.ToString()); //Build eyeLevel and eyeLevel sketchplane double eyeLevel = 5; XYZ eyeNormal = new XYZ(0, 0, 1); XYZ xAxis = new XYZ(1, 0, 0); XYZ yAxis = new XYZ(0, 1, 0); //Isovist variables int numRays = 600; double isoRadius = 300; double isoStartAngle = 0; double isoEndAngle = 360; //Convert to radians double radIsoStartAngle = (Math.PI / 180) * isoStartAngle; double radIsoEndAngle = (Math.PI / 180) * isoEndAngle; //Get all walls FilteredElementCollector wallCollector = new FilteredElementCollector(curDoc, curView.Id); wallCollector.OfCategory(BuiltInCategory.OST_Walls); //Get all stacked walls FilteredElementCollector stackedWallCollector = new FilteredElementCollector(curDoc, curView.Id); stackedWallCollector.OfCategory(BuiltInCategory.OST_StackedWalls); stackedWallCollector.UnionWith(wallCollector).WhereElementIsNotElementType(); //TaskDialog.Show("Test", stackedWallCollector.Count().ToString() + " Walls"); List <Face> wallFaces = new List <Face>(); double totalArea = 0; List <Solid> wallSolids = new List <Solid>(); foreach (Element curWall in stackedWallCollector) { Options opt = new Options(); GeometryElement geomElem = curWall.get_Geometry(opt); foreach (GeometryObject geomObj in geomElem) { Solid geomSolid = geomObj as Solid; wallSolids.Add(geomSolid); if (null != geomSolid) { foreach (Face geomFace in geomSolid.Faces) { totalArea += geomFace.Area; wallFaces.Add(geomFace); } } } } //TaskDialog.Show("test", wallFaces.Count().ToString() + " Faces"); //Determine All Defaults for stuff later ElementId defaultView3d = curDoc.GetDefaultElementTypeId(ElementTypeGroup.ViewType3D); ElementId defaultTxtId = curDoc.GetDefaultElementTypeId(ElementTypeGroup.TextNoteType); ElementId defaultFRId = curDoc.GetDefaultElementTypeId(ElementTypeGroup.FilledRegionType); //Create View Boundary filter for roomCollector Outline outline = new Outline(new XYZ(curViewBoundary.Min.X, curViewBoundary.Min.Y, -100), new XYZ(curViewBoundary.Max.X, curViewBoundary.Max.Y, 100)); BoundingBoxIsInsideFilter bbFilter = new BoundingBoxIsInsideFilter(outline); //FilteredElementCollector roomList = roomCollector.WherePasses(bbFilter); // Get all rooms; Divide into point grid; Return points in curPointList RoomFilter filter = new RoomFilter(); FilteredElementCollector roomCollector = new FilteredElementCollector(curDoc, curView.Id); roomCollector.WherePasses(filter).WherePasses(bbFilter); TaskDialog.Show("Magic View Region Drawing Machine", "Be sure to set the crop region around the rooms you would like to test, encompassing at least one exterior wall and all bounding elements." + "Only rooms located fully within the bounds of the view range will be calculated."); TaskDialog.Show("Magic View Region Drawing Machine", roomCollector.Count().ToString() + " rooms fully visible in current view. The more rooms you run, the longer this will take!"); Transaction t = new Transaction(curDoc, "Draw Some Lines"); t.Start(); View3D curView3d = View3D.CreateIsometric(curDoc, defaultView3d); IEnumerable <Element> extWalls = GetExteriorWalls(curDoc, curView); //TaskDialog.Show("test", extWalls.Count().ToString() +" Exterior Walls"); List <XYZ> somePoints = new List <XYZ>(); foreach (Element wall in extWalls) { List <XYZ> pointsList = new List <XYZ>(); pointsList = GetWallOpenings(wall, eyeLevel, curView3d); somePoints.AddRange(pointsList); } //TaskDialog.Show("test", somePoints.Count.ToString()+" points"); List <List <Curve> > viewCones = new List <List <Curve> >(); foreach (XYZ curPoint in somePoints) { Plane eyePlane = Plane.CreateByNormalAndOrigin(eyeNormal, curPoint); SketchPlane eyeSketchPlane = SketchPlane.Create(curDoc, eyePlane); //Arc arc = Arc.Create(curPoint, 2, 0, 360, xAxis, yAxis); //ModelCurve newArc = curDoc.Create.NewModelCurve(arc, eyeSketchPlane); List <Curve> outLineList = createIsovist(curPoint, numRays, isoRadius, radIsoStartAngle, radIsoEndAngle, curView, curDoc, eyeSketchPlane, wallFaces, defaultFRId); viewCones.Add(outLineList); } //Convert to polygons in int values Polygons polys = GetBoundaryLoops(viewCones); //TaskDialog.Show("test", polys.Count.ToString()+ " Polygons"); //Calculate Intersection Polygons union = new Polygons(); Clipper c = new Clipper(); c.AddPath(polys[0], PolyType.ptSubject, true); for (int i = 1; i < polys.Count - 1; i++) { c.AddPath(polys[i], PolyType.ptClip, true); } c.Execute(ClipType.ctUnion, union, PolyFillType.pftPositive); /* * * TaskDialog.Show("test", union.Count.ToString()+ " Polygons"); * * if (0 < union.Count) * { * List<CurveLoop>regionLoops = new List<CurveLoop>(); * * for (int p = 0; p < union.Count -1; p++) * { * List<Curve> unionLineList = new List<Curve>(); * Polygon poly = union[p]; * * for (int i = 1; i <= poly.Count-1; i++) * { * unionLineList.Add(Line.CreateBound(GetXyzPoint(poly[i-1]), GetXyzPoint(poly[i]))); * * } * unionLineList.Add(Line.CreateBound(GetXyzPoint(poly[poly.Count-1]), GetXyzPoint(poly[0]))); * * CurveLoop regionLoop = CurveLoop.Create(unionLineList); * * regionLoops.Add(regionLoop); * * } * * FilledRegion region = FilledRegion.Create(curDoc, defaultFRId, curView.Id, regionLoops); * * * } */ foreach (Room curRoom in roomCollector) { SpatialElementBoundaryOptions bo = new SpatialElementBoundaryOptions(); List <Curve> roomCurves = new List <Curve>(); foreach (List <BoundarySegment> lstBs in curRoom.GetBoundarySegments(bo)) { foreach (BoundarySegment bs in lstBs) { roomCurves.Add(bs.GetCurve()); } } XYZ sketchPoint = new XYZ(0, 0, 0); Plane eyePlane = Plane.CreateByNormalAndOrigin(eyeNormal, sketchPoint); SketchPlane eyeSketchPlane = SketchPlane.Create(curDoc, eyePlane); List <List <Curve> > roomLoops = new List <List <Curve> >(); roomLoops.Add(roomCurves); //Convert to polygon in int values Polygon roomPoly = GetBoundaryLoop(roomCurves); //Calculate Intersection Polygons intersection = new Polygons(); Clipper c2 = new Clipper(); c2.AddPath(roomPoly, PolyType.ptClip, true); c2.AddPaths(union, PolyType.ptSubject, true); c2.Execute(ClipType.ctIntersection, intersection, PolyFillType.pftPositive); //TaskDialog.Show("test", intersection.Count.ToString()); if (0 < intersection.Count) { List <CurveLoop> regionLoops = new List <CurveLoop>(); List <Curve> intersectionLineList = new List <Curve>(); Polygon poly = intersection[0]; IntPoint?p0 = null; IntPoint?p = null; foreach (IntPoint q in poly) { if (null == p0) { p0 = q; } if (null != p) { intersectionLineList.Add(Line.CreateBound(GetXyzPoint(p.Value), GetXyzPoint(q))); } p = q; } intersectionLineList.Add(Line.CreateBound(GetXyzPoint(poly[poly.Count - 1]), GetXyzPoint(poly[0]))); foreach (Curve cur in intersectionLineList) { //ModelCurve newArc = curDoc.Create.NewModelCurve(cur, eyeSketchPlane); } CurveLoop regionLoop = CurveLoop.Create(intersectionLineList); regionLoops.Add(regionLoop); //TaskDialog.Show("test", intersectionLineList.Count.ToString()); FilledRegion region = FilledRegion.Create(curDoc, defaultFRId, curView.Id, regionLoops); } } t.Commit(); TaskDialog.Show("Magic View Region Drawing Machine", "Always double check the results, sometimes walls are missed. Tip: Curtain wall is prone to gliches and watch your door openings... Enjoy!"); return(Result.Succeeded); }
public override void DidEnterBackground(UIApplication uiApplication) { Messaging.SharedInstance.Disconnect(); }
public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication uiapp = commandData.Application; UIDocument uidoc = uiapp.ActiveUIDocument; Application app = uiapp.Application; Document doc = uidoc.Document; Debug.Print("Start"); //categories selected by default List <string> defaultSelectedCategories = new List <string>() { "Air Terminals", "Cable Trays", "Casework", "Ceilings", "Duct Accessories", "Duct Fittings", "Duct Systems", "Floors", "Wires" }; //categories in the current model excluding tags and analytical List <string> documentCategories = new List <string>(); foreach (Category item in doc.Settings.Categories) { if (!item.Name.Contains("Tags") && !item.Name.Contains("Analytical")) { documentCategories.Add(item.Name); } } using (var form = new CreateParamsForm(documentCategories, defaultSelectedCategories)) { form.ShowDialog(); if (form.DialogResult == System.Windows.Forms.DialogResult.Cancel) { return(Result.Cancelled); } StringBuilder sb = new StringBuilder(); List <Category> selectedCategories = new List <Category>(); Dictionary <string, string> parametersNamesAndValues = new Dictionary <string, string>(); Categories allCategories = doc.Settings.Categories; foreach (string item in form.SelectedCategories) { sb.AppendLine(item); selectedCategories.Add(allCategories.get_Item(item)); } for (int i = 0; i < form.ParametersNames.Count; i++) { //sb.AppendLine($"{form.ParametersNames[i]} : {form.ParametersValues[i]}"); sb.AppendLine($"{form.ParametersNames[i]}"); if (form.ParametersNames[i].Length > 3) { parametersNamesAndValues.Add(form.ParametersNames[i], form.ParametersValues[i]); } } //if a parameter with the same is already in the project, throw an error int count = 0; using (Transaction t = new Transaction(doc, "Add parameters")) { t.Start(); count = CreateProjectParameters(app, doc, selectedCategories, parametersNamesAndValues.Keys.ToList(), "WPA-Data"); t.Commit(); } TaskDialog.Show("Result", $"{count} parameters added"); using (Transaction t = new Transaction(doc, "Set parameters")) { t.Start(); foreach (string categoryName in form.SelectedCategories) { Category cat = doc.Settings.Categories.get_Item(categoryName); IList <Element> allElements = new FilteredElementCollector(doc).OfCategoryId(cat.Id).WhereElementIsNotElementType().ToElements(); foreach (Element element in allElements) { foreach (string param in parametersNamesAndValues.Keys) { //check that the parameter exists first! element.LookupParameter(param).Set(parametersNamesAndValues[param]); } } } t.Commit(); } //TaskDialog.Show("r", sb.ToString()); } return(Result.Succeeded); }
public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication app = commandData.Application; UIDocument uidoc = app.ActiveUIDocument; Document doc = uidoc.Document; List <Element> a = new List <Element>(); if (!Util.GetSelectedElementsOrAll(a, uidoc, typeof(FamilyInstance))) { Selection sel = uidoc.Selection; message = (0 < sel.GetElementIds().Count) ? "Please select some family instances." : "No family instances found."; return(Result.Failed); } FamilyInstance inst = a[0] as FamilyInstance; // Here are two ways to traverse the nested instance geometry. // The first way can get the right position, but can't get the right structure. // The second way can get the right structure, but can't get the right position. // What I want is the right structure and right position. // First way: // In the current project project1.rvt, I can get myFamily3 instance via API, // the class is Autodesk.Revit.Elements.FamilyInstance. // Then i try to get its geometry: Options opt = app.Application.Create.NewGeometryOptions(); GeometryElement geoElement = inst.get_Geometry(opt); //GeometryObjectArray a1 = geoElement.Objects; // 2012 //int n = a1.Size; // 2012 int n = geoElement.Count <GeometryObject>(); // 2013 Debug.Print( "Family instance geometry has {0} geometry object{1}{2}", n, Util.PluralSuffix(n), Util.DotOrColon(n)); int i = 0; //foreach( GeometryObject o1 in a1 ) // 2012 foreach (GeometryObject o1 in geoElement) // 2013 { GeometryInstance geoInstance = o1 as GeometryInstance; if (null != geoInstance) { // geometry includes one instance, so get its geometry: GeometryElement symbolGeo = geoInstance.SymbolGeometry; //GeometryObjectArray a2 = symbolGeo.Objects; // 2012 //foreach( GeometryObject o2 in a2 ) // 2012 // the symbol geometry contains five solids. // how can I find out which solid belongs to which column? // how to relate the solid to the family instance? foreach (GeometryObject o2 in symbolGeo) { Solid s = o2 as Solid; if (null != s && 0 < s.Edges.Size) { List <XYZ> vertices = new List <XYZ>(); GetVertices(vertices, s); n = vertices.Count; Debug.Print("Solid {0} has {1} vertices{2} {3}", i++, n, Util.DotOrColon(n), Util.PointArrayString(vertices)); } } } } // In the Revit 2009 API, we can use // FamilyInstance.Symbol.Family.Components // to obtain the nested family instances // within the top level family instance. // In the Revit 2010 API, this property has been // removed, since we can iterate through the elements // of a family just like any other document; // cf. What's New in the RevitAPI.chm: #if REQUIRES_REVIT_2009_API ElementSet components = inst.Symbol.Family.Components; n = components.Size; #endif // REQUIRES_REVIT_2009_API Document fdoc = doc.EditFamily(inst.Symbol.Family); #if REQUIRES_REVIT_2010_API List <Element> components = new List <Element>(); fdoc.get_Elements(typeof(FamilyInstance), components); n = components.Count; #endif // REQUIRES_REVIT_2010_API FilteredElementCollector collector = new FilteredElementCollector(fdoc); collector.OfClass(typeof(FamilyInstance)); IList <Element> components = collector.ToElements(); Debug.Print( "Family instance symbol family has {0} component{1}{2}", n, Util.PluralSuffix(n), Util.DotOrColon(n)); foreach (Element e in components) { // there are 3 FamilyInstance: Column, myFamily1, myFamily2 // then we can loop myFamily1, myFamily2 also. // then get all the Column geometry // But all the Column's position is the same, // because the geometry is defined by the Symbol. // Not the actually position in project1.rvt LocationPoint lp = e.Location as LocationPoint; Debug.Print("{0} at {1}", Util.ElementDescription(e), Util.PointString(lp.Point)); } return(Result.Failed); }
// This method is called when the application is about to terminate. Save data, if needed. public override void WillTerminate(UIApplication application) { }
public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication uiapp = commandData.Application; UIDocument uidoc = uiapp.ActiveUIDocument; Application app = uiapp.Application; Document doc = uidoc.Document; // obtain the current selection and pick // out all walls from it: //Selection sel = uidoc.Selection; // 2014 ICollection <ElementId> ids = uidoc.Selection .GetElementIds(); // 2015 List <Wall> walls = new List <Wall>(2); //foreach( Element e in sel.Elements ) // 2014 foreach (ElementId id in ids) // 2015 { Element e = doc.GetElement(id); if (e is Wall) { walls.Add(e as Wall); } } if (2 != walls.Count) { message = _prompt; return(Result.Failed); } // ensure the two selected walls are straight and // parallel; determine their mutual normal vector // and a point on each wall for distance // calculations: List <Line> lines = new List <Line>(2); List <XYZ> midpoints = new List <XYZ>(2); XYZ normal = null; foreach (Wall wall in walls) { LocationCurve lc = wall.Location as LocationCurve; Curve curve = lc.Curve; if (!(curve is Line)) { message = _prompt; return(Result.Failed); } Line l = curve as Line; lines.Add(l); midpoints.Add(Util.Midpoint(l)); if (null == normal) { normal = Util.Normal(l); } else { if (!Util.IsParallel(normal, Util.Normal(l))) { message = _prompt; return(Result.Failed); } } } // find the two closest facing faces on the walls; // they are vertical faces that are parallel to the // wall curve and closest to the other wall. Options opt = app.Create.NewGeometryOptions(); opt.ComputeReferences = true; List <Face> faces = new List <Face>(2); faces.Add(GetClosestFace(walls[0], midpoints[1], normal, opt)); faces.Add(GetClosestFace(walls[1], midpoints[0], normal, opt)); // create the dimensioning: CreateDimensionElement(doc.ActiveView, midpoints[0], faces[0].Reference, midpoints[1], faces[1].Reference); return(Result.Succeeded); }
// This method should be used to release shared resources and it should store the application state. // If your application supports background exection this method is called instead of WillTerminate // when the user quits. public override void DidEnterBackground(UIApplication application) { }
public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { // Get the access to the top most objects. // Notice that we have UI and DB versions for application and Document. // (We list them both here to show two versions.) UIApplication uiApp = commandData.Application; UIDocument uiDoc = uiApp.ActiveUIDocument; _app = uiApp.Application; _doc = uiDoc.Document; // (1) select an object on a screen. (We'll come back to the selection in the UI Lab later.) Reference r = uiDoc.Selection.PickObject(ObjectType.Element, "Pick an element"); // We have picked something. Element e = uiDoc.Document.GetElement(r); // (2) let's see what kind of element we got. // Key properties that we need to check are: Class, Category and if an element is ElementType or not. ShowBasicElementInfo(e); // (3) now, we are going to identify each major types of element. IdentifyElement(e); // Now look at other properties - important ones are parameters, locations and geometry. // (4) first parameters. ShowParameters(e, "Element Parameters: "); // Check to see its type parameter as well ElementId elemTypeId = e.GetTypeId(); //ElementType elemType = (ElementType)_doc.get_Element(elemTypeId); // 2012 ElementType elemType = (ElementType)_doc.GetElement(elemTypeId); // since 2013 ShowParameters(elemType, "Type Parameters: "); // Okay. we saw a set or parameters for a given element or element type. // How can we access to each parameters. For example, how can we get the value of "length" information? // Here is how: RetrieveParameter(e, "Element Parameter (by Name and BuiltInParameter): "); // The same logic applies to the type parameter. RetrieveParameter(elemType, "Type Parameter (by Name and BuiltInParameter): "); // (5) location ShowLocation(e); // (6) geometry - the last piece. (Optional) ShowGeometry(e); // These are the common proerties. // There may be more properties specific to the given element class, // such as Wall.Width, .Flipped and Orientation. Expore using RevitLookup and RevitAPI.chm. // We are done. return(Result.Succeeded); }
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { return(base.FinishedLaunching(application, launchOptions)); }
// This method is called as part of the transiton from background to active state. public override void WillEnterForeground(UIApplication application) { }
public override void PerformActionForShortcutItem(UIApplication application, UIApplicationShortcutItem shortcutItem, UIOperationHandler completionHandler) { Xamarin.Essentials.Platform.PerformActionForShortcutItem(application, shortcutItem, completionHandler); }
// // This method is invoked when the application is about to move from active to inactive state. // // OpenGL applications should use this method to pause. // public override void OnResignActivation(UIApplication application) { }
public override void FinishedLaunching(UIApplication app) { RunGame(); }
public override bool ContinueUserActivity(UIApplication application, NSUserActivity userActivity, UIApplicationRestorationHandler completionHandler) { if (userActivity.ActivityType == CSSearchableItem.ActionType) { #region Spotlight var uuid = userActivity.UserInfo.ObjectForKey(CSSearchableItem.ActivityIdentifier); Xamarin.Insights.Track("SearchResult", new Dictionary <string, string> { { "Type", "CoreSpotlight" } }); System.Console.WriteLine("Show the page for " + uuid); var restaurantName = SearchModel.Lookup(uuid.ToString()); System.Console.WriteLine("which is " + restaurantName); MessagingCenter.Send <RestaurantGuide.App, string> (App.Current as RestaurantGuide.App, "show", restaurantName); #endregion } else { #region NSUserActivity // dang it, the userInfo is blank unless I hack the UserActivity_iOS.Start() method // https://forums.developer.apple.com/thread/9690 if (userActivity.ActivityType == ActivityTypes.View) { Xamarin.Insights.Track("SearchResult", new Dictionary <string, string> { { "Type", "NSUserActivity" } }); var uid = "0"; if (userActivity.UserInfo.Count == 0) { // new item } else { uid = userActivity.UserInfo.ObjectForKey(ActivityKeys.Id).ToString(); if (uid == "0") { Console.WriteLine("No userinfo found for " + ActivityTypes.View); } else { Console.WriteLine("Should display id " + uid); // handled in DetailViewController.RestoreUserActivityState } } ContinueNavigation(uid); } if (userActivity.ActivityType == CSSearchableItem.ActionType) { Xamarin.Insights.Track("SearchResult", new Dictionary <string, string> { { "Type", "CoreSpotlight" } }); var uid = userActivity.UserInfo.ObjectForKey(CSSearchableItem.ActivityIdentifier).ToString(); System.Console.WriteLine("Show the detail for id:" + uid); ContinueNavigation(uid); } completionHandler(null); // TODO: display UI in Forms somehow #endregion } return(true); }
// This method is invoked when the application has loaded its UI and its ready to run public override bool FinishedLaunching(UIApplication app, NSDictionary options) { JsonElement sampleJson; var Last = new DateTime(2010, 10, 7); Console.WriteLine(Last); var p = Path.GetFullPath("background.png"); var menu = new RootElement("Demos") { new Section("Element API") { new StringElement("iPhone Settings Sample", DemoElementApi), new StringElement("Dynamically load data", DemoDynamic), new StringElement("Add/Remove demo", DemoAddRemove), new StringElement("Assorted cells", DemoDate), new StyledStringElement("Styled Elements", DemoStyled) { BackgroundUri = new Uri("file://" + p) }, new StringElement("Load More Sample", DemoLoadMore), new StringElement("Row Editing Support", DemoEditing), new StringElement("Advanced Editing Support", DemoAdvancedEditing), new StringElement("Owner Drawn Element", DemoOwnerDrawnElement), new StringElement("UIViewElement insets", DemoInsets), }, new Section("Container features") { new StringElement("Pull to Refresh", DemoRefresh), new StringElement("Headers and Footers", DemoHeadersFooters), new StringElement("Root Style", DemoContainerStyle), new StringElement("Index sample", DemoIndex), }, new Section("Json") { (sampleJson = JsonElement.FromFile("sample.json")), // Notice what happens when I close the paranthesis at the end, in the next line: new JsonElement("Load from URL", "file://" + Path.GetFullPath("sample.json")) }, new Section("Auto-mapped", footer) { new StringElement("Reflection API", DemoReflectionApi) }, }; // // Lookup elements by ID: // var jsonSection = sampleJson ["section-1"] as Section; Console.WriteLine("The section has {0} elements", jsonSection.Count); var booleanElement = sampleJson ["first-boolean"] as BooleanElement; Console.WriteLine("The state of the first-boolean value is {0}", booleanElement.Value); // // Create our UI and add it to the current toplevel navigation controller // this will allow us to have nice navigation animations. // var dv = new DialogViewController(menu) { Autorotate = true }; navigation = new UINavigationController(); navigation.PushViewController(dv, true); // On iOS5 we use the new window.RootViewController, on older versions, we add the subview window = new UIWindow(UIScreen.MainScreen.Bounds); window.MakeKeyAndVisible(); if (UIDevice.CurrentDevice.CheckSystemVersion(5, 0)) { window.RootViewController = navigation; } else { window.AddSubview(navigation.View); } return(true); }
Transform.CreateTranslation(_offset); // 2014 #endif // CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES public Result Execute( ExternalCommandData commandData, ref string message, ElementSet elements) { UIApplication uiapp = commandData.Application; UIDocument uidoc = uiapp.ActiveUIDocument; Application app = uiapp.Application; Document doc = uidoc.Document; Options opt = app.Create.NewGeometryOptions(); XyzEqualityComparer comparer = new XyzEqualityComparer(1e-6); #if CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES Creator creator = new Creator(doc); Transaction t = new Transaction(doc); t.Start("Create model curve copies of top face edges"); #endif // CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES IList <Face> topFaces = new List <Face>(); int n; int nWalls = 0; //foreach( Element e in uidoc.Selection.Elements ) // 2014 foreach (ElementId id in uidoc.Selection.GetElementIds()) // 2015 { Element e = doc.GetElement(id); Wall wall = e as Wall; if (null == wall) { Debug.Print("Skipped " + Util.ElementDescription(e)); continue; } // Get the side faces IList <Reference> sideFaces = HostObjectUtils.GetSideFaces(wall, ShellLayerType.Exterior); // Access the first side face Element e2 = doc.GetElement(sideFaces[0]); Debug.Assert(e2.Id.Equals(e.Id), "expected side face element to be the wall itself"); Face face = e2.GetGeometryObjectFromReference( sideFaces[0]) as Face; if (null == face) { Debug.Print("No side face found for " + Util.ElementDescription(e)); continue; } // When there are opening such as doors or // windows in the wall, we need to find the // outer loop. // For one possible approach to extract the // outermost loop, please refer to // http://thebuildingcoder.typepad.com/blog/2008/12/2d-polygon-areas-and-outer-loop.html // Determine the outer loop of the side face // by finding the polygon with the largest area XYZ normal; double area, dist, maxArea = 0; EdgeArray outerLoop = null; foreach (EdgeArray ea in face.EdgeLoops) { if (CmdWallProfileArea.GetPolygonPlane( ea.GetPolygon(), out normal, out dist, out area) && Math.Abs(area) > Math.Abs(maxArea)) { maxArea = area; outerLoop = ea; } } n = 0; #if GET_FACES_FROM_OUTER_LOOP // With the outermost loop, calculate the top faces foreach (Edge edge in outerLoop) { // For each edge, get the neighbouring // face and check its normal for (int i = 0; i < 2; ++i) { PlanarFace pf = edge.get_Face(i) as PlanarFace; if (null == pf) { Debug.Print("Skipped non-planar face on " + Util.ElementDescription(e)); continue; } if (Util.PointsUpwards(pf.Normal, 0.9)) { if (topFaces.Contains(pf)) { Debug.Print("Duplicate face on " + Util.ElementDescription(e)); } else { topFaces.Add(pf); ++n; } } } } #endif // GET_FACES_FROM_OUTER_LOOP List <XYZ> sideVertices = outerLoop.GetPolygon(); // Go over all the faces of the wall and // determine which ones fulfill the following // two criteria: (i) planar face pointing // upwards, and (ii) neighbour of the side // face outer loop. Solid solid = wall.get_Geometry(opt) .OfType <Solid>() .First <Solid>(sol => null != sol); foreach (Face f in solid.Faces) { if (IsTopFace(f)) { IList <XYZ> faceVertices = f.Triangulate().Vertices; //if( sideVertices.Exists( v // => faceVertices.Contains<XYZ>( v, comparer ) ) ) //{ // topFaces.Add( f ); // ++n; //} foreach (XYZ v in faceVertices) { if (sideVertices.Contains <XYZ>( v, comparer)) { topFaces.Add(f); ++n; #if CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES // Display face for debugging purposes foreach (EdgeArray ea in f.EdgeLoops) { IEnumerable <Curve> curves = ea.Cast <Edge>() .Select <Edge, Curve>( x => x.AsCurve()); foreach (Curve curve in curves) { //creator.CreateModelCurve( curve.get_Transformed( _t ) ); // 2013 creator.CreateModelCurve(curve.CreateTransformed(_t)); // 2014 } } #endif // CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES break; } } } } Debug.Print(string.Format( "{0} top face{1} found on {2} ({3})", n, Util.PluralSuffix(n), Util.ElementDescription(e)), nWalls++); } #if CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES t.Commit(); #endif // CREATE_MODEL_CURVES_FOR_TOP_FACE_EDGES string s = string.Format( "{0} wall{1} successfully processed", nWalls, Util.PluralSuffix(nWalls)); n = topFaces.Count; TaskDialog.Show("Wall Top Faces", string.Format( "{0} with {1} top face{2}.", s, n, Util.PluralSuffix(n))); return(Result.Succeeded); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new GameStateManagementGame(); game.Run(); }
static void Main(string[] args) { UIApplication.Main(args); }
public override bool FinishedLaunching(UIApplication uiApplication, Foundation.NSDictionary launchOptions) { Microsoft.UI.Xaml.Application.Start(_ => new App()); return(base.FinishedLaunching(uiApplication, launchOptions)); }
// This method is required in iPhoneOS 3.0 public override void OnActivated(UIApplication application) { }