Exemple #1
0
		public async void UDPTryConnect()
		{
			ILog rsp = UDPRemoteEndPoint.Initialize();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}

			udpClient = new UDPClient(SimulationClient, UDPRemoteEndPoint.LocalPort, UDPRemoteEndPoint, UDPClientState, ContextHandler);
			Debug.Log("[UDP] Connecting");

			// this blocks but the main thread still goes on so Unity continues as normal
			rsp = await udpClient.Connect();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}
			Debug.Log("[UDP] Connected");

			rsp = await udpClient.Listen();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}
			Debug.Log("[UDP] Disconnected");
		}