void gc_TriggerStateUpdated(object sender, TriggerStateEventArgs args) { OnTriggerStateUpdated(args.ControllerNum, args.Trigger, args.TriggerValue); }
void gc_TriggerStateUpdated(object sender, TriggerStateEventArgs args) { if (ShowOutput) { string val = args.TriggerValue.ToString(); switch (args.Trigger) { case GameController.Triggers.Left: SetLeftTriggerValue(val); break; case GameController.Triggers.Right: SetRightTriggerValue(val); break; } } }