private void Update() { if (!dfUnity.IsReady || !playerEnterExit || GameManager.IsGamePaused || DaggerfallUI.Instance.FadeBehaviour.FadeInProgress) { return; } if (transportManager.IsOnShip()) { return; } if (NeedToGroundHorse && HorseDeployed) { PlaceHorseOnGround(); Horse.transform.SetPositionAndRotation(HorsePosition, HorseRotation); NeedToGroundHorse = false; } if (NeedToGroundWagon && WagonDeployed) { PlaceWagonOnGround(); Wagon.transform.SetPositionAndRotation(WagonPosition, WagonRotation); NeedToGroundWagon = false; } if ((HorseName == "" || HorseName == null) && transportManager.HasHorse()) { NameHorse(); } if (GameManager.Instance.PlayerController.isGrounded && !GameManager.Instance.IsPlayerInside) { if (playerEntity.IsInBeastForm && transportManager.HasHorse()) { transportManager.TransportMode = TransportModes.Foot; LeaveHorse(); DaggerfallUI.MessageBox(HorseName + " bucks in fear, throwing you to the ground."); } //If you have a wagon but no horse, the wagon is dropped. else if (!transportManager.HasHorse() && GameManager.Instance.TransportManager.HasCart() && GameManager.Instance.TransportManager.TransportMode == TransportModes.Cart) { transportManager.TransportMode = TransportModes.Foot; PlaceWagon(); } //If you have wagon and horse, but change to Foot, horse and wagon is dropped. else if (transportManager.HasHorse() && GameManager.Instance.TransportManager.HasCart() && GameManager.Instance.TransportManager.TransportMode == TransportModes.Foot) { LeaveHorseWagon(); DaggerfallUI.MessageBox("You unhitch your wagon."); DaggerfallUI.MessageBox("You dismount " + HorseName + "."); } //If you have wagon and horse, but change to Horse, wagon is dropped. else if (transportManager.HasCart() && GameManager.Instance.TransportManager.TransportMode == TransportModes.Horse) { LeaveWagon(); DaggerfallUI.MessageBox("You unhitch your wagon."); } //If you have horse, but change to foot, horse is dropped. else if (transportManager.HasHorse() && GameManager.Instance.TransportManager.TransportMode == TransportModes.Foot) { LeaveHorse(); DaggerfallUI.MessageBox("You dismount " + HorseName + "."); } } if (!GameManager.Instance.PlayerController.isGrounded && !GameManager.Instance.IsPlayerInside && transportManager.HasCart()) { if (transportManager.HasCart()) { LeaveWagon(); } if (transportManager.HasHorse()) { LeaveHorse(); } transportManager.TransportMode = TransportModes.Foot; } if (transportManager.HasCart() && WagonDeployed && !playerEnterExit.IsPlayerInsideDungeon && !WagonClose) { NewWagonPopUp(); } if (transportManager.HasHorse() && HorseDeployed) { DestroyHorse(); HorseDeployed = false; HorseName = ""; } }