private void DoAnimation(TransitionComponent caller, Action callWhenFinished, bool isVisible) { if (caller == null) { gameObject.SetActive(isVisible); callWhenFinished?.Invoke(); } else { if (isVisible && !gameObject.activeSelf) { gameObject.SetActive(true); } caller.Animate(this.transform, callWhenFinished); } }
void Start() { component = transitionGameObject.GetComponent <TransitionComponent>(); }