Exemple #1
0
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer      = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);

            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            MyInventoryBase sourceInventory      = sourceContainer.GetInventory(msg.SourceInventoryId);
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);

            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();

            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }
        }
Exemple #2
0
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer      = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);

            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            // CH: TODO: This breaks the object design, but so far we wouldn't be able to move items between other inventories than MyInventory anyway
            MyInventory     sourceInventory      = sourceContainer.GetInventory(msg.SourceInventoryId) as MyInventory;
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);

            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();

            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }
        }
Exemple #3
0
        internal static void SendTransferItemsMessage(MyInventoryBase sourceInventory, MyInventoryBase destinationInventory, IMyInventoryItem item, MyFixedPoint amount)
        {
            if (sourceInventory == null || destinationInventory == null || item == null)
            {
                Debug.Fail("Invalid parameters!");
                return;
            }
            Debug.Assert(amount > 0, "Amount is <= 0! Sending meaningless message! Don't call this if transferring amount is 0");
            var msg = new TransferItemsBaseMsg();

            msg.Amount                 = amount;
            msg.SourceContainerId      = sourceInventory.Container.Entity.EntityId;
            msg.DestinationContainerId = destinationInventory.Container.Entity.EntityId;
            msg.SourceItemId           = item.ItemId;
            msg.SourceInventoryId      = MyStringHash.GetOrCompute(sourceInventory.InventoryId.ToString());
            msg.DestinationInventoryId = MyStringHash.GetOrCompute(destinationInventory.InventoryId.ToString());
            Sync.Layer.SendMessageToServer(ref msg);
        }
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);
            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            MyInventoryBase sourceInventory = sourceContainer.GetInventory(msg.SourceInventoryId);
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);
            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();
            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }            
        }
 internal static void SendTransferItemsMessage(MyInventoryBase sourceInventory, MyInventoryBase destinationInventory, IMyInventoryItem item, MyFixedPoint amount)
 {
     if (sourceInventory == null || destinationInventory == null || item == null)
     {
         Debug.Fail("Invalid parameters!");
         return;
     }
     Debug.Assert(amount > 0, "Amount is <= 0! Sending meaningless message! Don't call this if transferring amount is 0");
     var msg = new TransferItemsBaseMsg();
     msg.Amount = amount;
     msg.SourceContainerId = sourceInventory.Container.Entity.EntityId;
     msg.DestinationContainerId = destinationInventory.Container.Entity.EntityId;
     msg.SourceItemId = item.ItemId;
     msg.SourceInventoryId = MyStringHash.GetOrCompute(sourceInventory.InventoryId.ToString());
     msg.DestinationInventoryId = MyStringHash.GetOrCompute(destinationInventory.InventoryId.ToString());
     Sync.Layer.SendMessageToServer(ref msg);
 }
        private static void OnTransferItemsBaseMsg(ref TransferItemsBaseMsg msg, MyNetworkClient sender)
        {
            MyEntity sourceContainer = MyEntities.GetEntityById(msg.SourceContainerId);
            MyEntity destinationContainer = MyEntities.GetEntityById(msg.DestinationContainerId);
            if (sourceContainer == null || destinationContainer == null)
            {
                Debug.Fail("Containers/Entities weren't found!");
                return;
            }

            // CH: TODO: This breaks the object design, but so far we wouldn't be able to move items between other inventories than MyInventory anyway
            MyInventory sourceInventory = sourceContainer.GetInventory(msg.SourceInventoryId) as MyInventory;
            MyInventoryBase destinationInventory = destinationContainer.GetInventory(msg.DestinationInventoryId);
            if (sourceInventory == null || destinationInventory == null)
            {
                Debug.Fail("Inventories weren't found!");
                return;
            }

            var items = sourceInventory.GetItems();
            foreach (var item in items)
            {
                if (item.ItemId == msg.SourceItemId)
                {
                    MyInventoryBase.TransferItems(sourceInventory, destinationInventory, item, msg.Amount);
                    return;
                }
            }            
        }