/// <summary> /// Begins the streaming. /// </summary> /// <param name="audioTrack">The audio track.</param> public void BeginStreaming(TrackStreamRequest audioTrack) { streamedAudio = true; this.udpEndPoint = audioTrack.Connection; string trackLocation = audioPath + audioTrack.Track.TrackName + audioTrack.Track.TrackExtension; audioSender = new AwesomeAudio.UDPSender(udpEndPoint.Address.ToString(), trackLocation); audioSender.StartFileSend(); }
/// <summary> /// Requests that the server being streaming the specified track. /// </summary> /// <param name="track">The track to stream</param> public TrackStreamRequestResult StartAudioStream(Track track, IPEndPoint address) { TrackStreamRequest request = new TrackStreamRequest(track, 0, address); if (Connected) { byte[] send; ObjectSerialization.Serialize(request, out send); // Make a request to the server to register the user. if (MakeBlockingRequest(ref send, PacketType.StartAudioStream, PacketType.StartAudioStream)) { // Deserialize the response. TrackStreamRequestResult result = new TrackStreamRequestResult(); return (TrackStreamRequestResult)ObjectSerialization.Deserialize(response, result.GetType()); } } return TrackStreamRequestResult.UnknownResult; // Who knows what happened. }