// Update is called once per frame
    void Update()
    {
        switch (state)
        {
        default:
        case States.Bringing:
            lockerController.mod = 0;
            break;

        case States.Touching:
            (bool isOpened, float mod) = touchHelper.GetNextMod();
            lockerController.mod       = mod;
            if (isOpened)
            {
                SetState(States.Opening);
            }
            break;

        case States.Opening:
            break;

        case States.AfterOpening:
            if (Input.GetMouseButtonDown(0))
            {
                playableDirector.Stop();
                playableDirector.RebuildGraph();
                playableDirector.Play();
                SetState(States.Bringing);
            }
            break;
        }
    }