public void CalculateGravity() { gravity = ((2 * heightScript.getHeight()) / 100) / (timerScript.GetTime() * timerScript.GetTime()); heightResults.AddResults(heightScript.getHeight() / 100, 0); timeResults.AddResults(timerScript.GetTime()); gravityResults.AddResults(gravity); numberOfResults++; resultsText.text = "Result " + numberOfResults + " Recorded"; }
public void CalculateAcceleration() { initalVelocity = lengthOfVehicle / timeScript1.GetTime(); finalVelocity = lengthOfVehicle / timeScript2.GetTime(); acceleration = ((finalVelocity * finalVelocity) - (initalVelocity * initalVelocity)) / (0.02f * s); time1Results.AddResults(timeScript1.GetTime()); time2Results.AddResults(timeScript2.GetTime()); uResults.AddResults(initalVelocity); vResults.AddResults(finalVelocity); aResults.AddResults(acceleration); forceResults.AddResults(newtonScript.GetNewtons(), 0); numberOfResults++; resultsText.text = "Result " + numberOfResults + " Recorded"; }
// Update is called once per frame void FixedUpdate () { if (occelationsCount == 60) { timer.StopTimer(); ResetPosition(); pendulumScript.RecordResults(pendulumHeightScript.getHeight(), timer.GetTime()); } }
private float CalculateU()//Get initial velocity of glider { return(lengthOfVehicle / timeScript1.GetTime()); }
public float GetU() { return(lengthOfVehicle / timeScript1.GetTime()); }