public void BeforeTest() { _spawner = new GameObject().AddComponent <TestTimeDelaySpawnerComponent>(); _spawner.SpawnablePrefab = new GameObject(); _spawner.SpawnablePrefab.AddComponent <MockSpawnableComponent>(); _spawner.MaxSpawnCount = 2; _spawner.SpawnDelta = 3.0f; _spawner.SpawnPoint = new GameObject(); _spawner.TestStart(); }
public void AfterTest() { _spawner = null; }