// Use this for initialization void Start() { tempete = Tempete.getInstance(); tempete.setVitesseRotation(vitesseRotation); numCercle = 0; numVent = 0; maxVent = incrementVentParCercle * (numCercle + 1); }
// Use this for initialization void Start() { Cursor.visible = false; enoughtSpeedToDie = false; gameover = false; victory = false; tempete = Tempete.getInstance(); initVariable(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera> (); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> (); time = 0; endMenu = GameObject.FindGameObjectWithTag("EndGameMenuContainer").GetComponent <EndGameMenuController> (); }