/// <summary>
 /// Register to get Tango event callbacks.
 ///
 /// NOTE: Tango event callbacks happen on a different thread than the main
 /// Unity thread.
 /// </summary>
 internal virtual void SetCallback()
 {
     m_onEventAvaialableCallback = new TangoEvents.TangoService_onEventAvailable(_onEventAvailable);
     TangoEvents.SetCallback(m_onEventAvaialableCallback);
     m_tangoEvent = new TangoEvent();
     m_isDirty    = false;
 }
 /// <summary>
 /// Register to get Tango event callbacks.
 /// 
 /// NOTE: Tango event callbacks happen on a different thread than the main
 /// Unity thread.
 /// </summary>
 internal virtual void SetCallback()
 {
     m_onEventAvaialableCallback = new TangoEvents.TangoService_onEventAvailable(_onEventAvailable);
     TangoEvents.SetCallback(m_onEventAvaialableCallback);
     m_tangoEvent = new TangoEvent();
     m_isDirty = false;
 }
    /// <summary>
    /// Sets the callback.
    /// </summary>
    public virtual void SetCallback()
    {
		m_onEventAvaialableCallback = new TangoEvents.TangoService_onEventAvailable(_onEventAvailable);
		TangoEvents.SetCallback(m_onEventAvaialableCallback);
		Debug.Log("------------------------Tango event callback set!");
    }
Exemple #4
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 /// <summary>
 /// Sets the callback.
 /// </summary>
 public virtual void SetCallback()
 {
     m_onEventAvaialableCallback = new TangoEvents.TangoService_onEventAvailable(_onEventAvailable);
     TangoEvents.SetCallback(m_onEventAvaialableCallback);
     Debug.Log("------------------------Tango event callback set!");
 }