public void TearDown() { AsyncClient?.Dispose(); #if SYNC_CLIENT SyncClient?.Dispose(); #endif }
public virtual void TearDown() { AsyncClient?.Dispose(); #if SYNC_CLIENT SyncClient?.Dispose(); #endif CleanupEnvironmentVariables(); }
public virtual void TearDown() { AsyncClient?.Dispose(); SyncClient?.Dispose(); CleanupEnvironmentVariables(); }