protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { string oldTheme = Enum.GetName(typeof(Theme), currentComponentTheme); try { if (Settings.Component.Mode == Mode.DarkOnly) { RegistryHandler.SetAppsTheme((int)Theme.Dark); currentComponentTheme = Theme.Dark; } else if (Settings.Component.Mode == Mode.LightOnly) { RegistryHandler.SetAppsTheme((int)Theme.Light); currentComponentTheme = Theme.Light; } else { RegistryHandler.SetAppsTheme((int)newTheme); currentComponentTheme = newTheme; } } catch (Exception ex) { Logger.Error(ex, "could not set apps theme"); } Logger.Info($"update info - previous: {oldTheme}, now: {Enum.GetName(typeof(Theme), currentComponentTheme)}, mode: {Enum.GetName(typeof(Mode), Settings.Component.Mode)}"); }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { // todo change behavior for win11 22H2, write and apply custom theme file. Use Winforms Screens to assing correct monitors. string oldIndividual = Enum.GetName(typeof(Theme), currentIndividualTheme); string oldGlobal = Enum.GetName(typeof(Theme), currentGlobalTheme); string oldSolid = Enum.GetName(typeof(Theme), currentSolidColorTheme); string oldPos = Enum.GetName(typeof(WallpaperPosition), currentWallpaperPosition); try { if (newTheme == Theme.Dark) { HandleSwitchByType(Settings.Component.TypeDark, Theme.Dark); } else if (newTheme == Theme.Light) { HandleSwitchByType(Settings.Component.TypeLight, Theme.Light); } } catch (Exception ex) { Logger.Error(ex, "could not set wallpapers"); } if (newTheme == Theme.Dark) { LogHandleSwitch(Settings.Component.TypeDark, oldGlobal, oldIndividual, oldSolid, oldPos); } else if (newTheme == Theme.Light) { LogHandleSwitch(Settings.Component.TypeLight, oldGlobal, oldIndividual, oldSolid, oldPos); } }
/// <summary> /// Diese Methode informiert alle registrierten Eventhandler über den Zustandswechsel /// (ein-/ausgeschaltet) des Schalters. /// </summary> public void OnSwitchStateChanged(SwitchEventArgs e) { if (SwitchStateChanged != null) { SwitchStateChanged(this, e); } }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { string oldIndividual = Enum.GetName(typeof(Theme), currentIndividualTheme); string oldGlobal = Enum.GetName(typeof(Theme), currentGlobalTheme); string oldSolid = Enum.GetName(typeof(Theme), currentSolidColorTheme); string oldPos = Enum.GetName(typeof(WallpaperPosition), currentWallpaperPosition); try { if (newTheme == Theme.Dark) { HandleSwitchByType(Settings.Component.TypeDark, Theme.Dark); } else if (newTheme == Theme.Light) { HandleSwitchByType(Settings.Component.TypeLight, Theme.Light); } } catch (Exception ex) { Logger.Error(ex, "could not set wallpapers"); } if (newTheme == Theme.Dark) { LogHandleSwitch(Settings.Component.TypeDark, oldGlobal, oldIndividual, oldSolid, oldPos); } else if (newTheme == Theme.Light) { LogHandleSwitch(Settings.Component.TypeLight, oldGlobal, oldIndividual, oldSolid, oldPos); } }
protected override async void HandleSwitch(Theme newTheme, SwitchEventArgs e) { string oldTheme = Enum.GetName(typeof(Theme), currentComponentTheme); Task switchTask = Task.Run(() => { if (newTheme == Theme.Light) { Settings.Component.Scripts.ForEach(s => { if (s.AllowedSources.Contains(SwitchSource.Any) || s.AllowedSources.Contains(e.Source)) { ScriptHandler.Launch(s.Name, s.Command, s.ArgsLight, s.TimeoutMillis, s.WorkingDirectory); } }); currentComponentTheme = Theme.Light; } else { Settings.Component.Scripts.ForEach(s => { if (s.AllowedSources.Contains(SwitchSource.Any) || s.AllowedSources.Contains(e.Source)) { ScriptHandler.Launch(s.Name, s.Command, s.ArgsDark, s.TimeoutMillis, s.WorkingDirectory); } }); currentComponentTheme = Theme.Dark; } }); await switchTask; Logger.Info($"update info - previous: {oldTheme}, now: {Enum.GetName(typeof(Theme), currentComponentTheme)}"); }
private void OnSwitchStateChanged(object sender, SwitchEventArgs switchEventArgs) { if (commonRunParameters1.InvokeRequired) { commonRunParameters1.Invoke(new Action(() => OnSwitchStateChanged(sender, switchEventArgs))); } if (switchEventArgs.SwitchEnabled) { if (_actualPattern == null) { World.Robot.RobotConsole[Leds.Led1].LedEnabled = switchEventArgs.SwitchEnabled; _actualPattern = new FindSpaceAndParkPattern((float)commonRunParameters1.UPSpeed.Value / 1000f, (float)commonRunParameters1.UPAcceleration.Value / 1000f); _actualPattern.PatternFinished += ActualPatternOnPatternFinished; _actualPattern.Start(); } else { _actualPattern.Restart(); } } else { if (_actualPattern != null) { _actualPattern.Halt(); } } }
private void StartTestatRun(object sender, SwitchEventArgs e) { if (this.InvokeRequired) { this.Invoke(new RunDelegate(Run)); } }
/// <summary> /// Update switch state if sender is own set /// switch. /// </summary> /// <param name="sender">The switch from where the change is from</param> /// <param name="e">Event</param> private void SwitchCtrl_SwitchStateChanged(object sender, SwitchEventArgs e) { if (sender == switchCtrl) { this.state = e.SwitchEnabled; updateView(); } }
private void SwitchStateChanged(object sender, SwitchEventArgs e) { if (InvokeRequired) { Invoke(new EventHandler <SwitchEventArgs>(SwitchStateChanged), sender, e); } else { State = e.SwitchEnabled; } }
void MakeImageSwitchStateChanged(object sender, SwitchEventArgs e) { if (!Constants.IsWinCE) { fww.worldView1.GetWorldAsImage().Save(DateTime.Now.ToString("ddMMyyyyHHmmssffff") + ".jpg", ImageFormat.Jpeg); } else { fww.worldView1.GetWorldAsImage().Save("\\CompactFlash\\FTPRoot\\x86\\" + DateTime.Now.ToString("ddMMyyyyHHmmssffff") + ".bmp", ImageFormat.Bmp); } }
private void Testat1_Form1_SwitchStateChanged(object sender, SwitchEventArgs e) { if (e.SwitchEnabled == true) { par.driveParcour(R); changeLabel(par.numberOfObjects); } else { // ev stop. } }
private void OnSwitchStateChangedEvent(object sender, SwitchEventArgs args) { if (InvokeRequired) // Prüft ob Thread != GUI-Thread { // Synchronisierung notwendig Invoke(new EventHandler <SwitchEventArgs>(OnSwitchStateChangedEvent), sender, args); } else { // Synchronisierung nicht notwendig State = args.SwitchEnabled; } }
public static void RequestSwitch(AdmConfigBuilder builder, SwitchEventArgs e) { if (state.ForcedTheme == Theme.Dark) { UpdateTheme(builder.Config, Theme.Dark, e); return; } else if (state.ForcedTheme == Theme.Light) { UpdateTheme(builder.Config, Theme.Light, e); return; } if (builder.Config.Events.DarkThemeOnBattery) { if (PowerManager.BatteryStatus == BatteryStatus.Discharging) { UpdateTheme(builder.Config, Theme.Dark, e); return; } if (!builder.Config.AutoThemeSwitchingEnabled) { UpdateTheme(builder.Config, Theme.Light, e); return; } } if (builder.Config.AutoThemeSwitchingEnabled) { DateTime sunrise = builder.Config.Sunrise; DateTime sunset = builder.Config.Sunset; if (builder.Config.Location.Enabled) { LocationHandler.GetSunTimes(builder, out sunrise, out sunset); } //the time bewteen sunrise and sunset, aka "day" if (Extensions.NowIsBetweenTimes(sunrise.TimeOfDay, sunset.TimeOfDay)) { UpdateTheme(builder.Config, Theme.Light, e, sunrise); } else { UpdateTheme(builder.Config, Theme.Dark, e, sunset); } } else { UpdateTheme(builder.Config, state.LastRequestedTheme, e); } }
//Eventhandler für eine Änderung des Status der LED private void SwitchStateChanged(object sender, SwitchEventArgs e) { //Invoke Required ist nötig, da nur der Thread der hier die SwitchView erzeugt hat, etwas am //GUI ändern darf. Wenn dieser Thread aktiv ist, ist InvokeRequired = false und das GUI wird aktualisiert //Ansonsten wenn ein anderer Thread zugreifen will, ist das InvokeRequired = true und die //SwitchStateChanged Methode muss nochmals aufgerufen werden vom richtigen Thread. Das geschieht im //Code unten nach der If-Anweisung Invoke(new.....) if (InvokeRequired) { Invoke(new EventHandler <SwitchEventArgs>(SwitchStateChanged), sender, e); } else { State = e.SwitchEnabled; } }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { string oldTheme = Enum.GetName(typeof(Theme), currentComponentTheme); try { if (Settings.Component.Mode == Mode.DarkOnly) { OfficeTheme(Settings.Component.DarkTheme); currentComponentTheme = Theme.Dark; } else if (Settings.Component.Mode == Mode.LightOnly) { OfficeTheme(Settings.Component.LightTheme); currentComponentTheme = Theme.Light; ChoosenLightTheme = Settings.Component.LightTheme; } else if (Settings.Component.Mode == Mode.FollowSystemTheme) { OfficeTheme(6); currentComponentTheme = Theme.Automatic; ChoosenLightTheme = 6; } else { if (newTheme == Theme.Dark) { OfficeTheme(Settings.Component.DarkTheme); } else { OfficeTheme(Settings.Component.LightTheme); } currentComponentTheme = newTheme; ChoosenLightTheme = Settings.Component.LightTheme; } } catch (Exception ex) { Logger.Error(ex, "could not set office theme"); } Logger.Info($"update info - previous: {oldTheme}, now: {Enum.GetName(typeof(Theme), currentComponentTheme)}, mode: {Enum.GetName(typeof(Mode), Settings.Component.Mode)}"); }
public void Switch(Theme newTheme, SwitchEventArgs e) { Logger.Debug($"switch invoked for {GetType().Name}"); ForceSwitch = false; if (Enabled) { if (!Initialized) { try { EnableHook(); } catch (Exception ex) { Logger.Error(ex, $"error while running enable hook for {GetType().Name}"); } } if (ComponentNeedsUpdate(newTheme)) { try { HandleSwitch(newTheme, e); } catch (Exception ex) { Logger.Error(ex, $"uncaught exception in component {GetType().Name}, source: {ex.Source}, message: "); } } } else if (Initialized) { try { DisableHook(); } catch (Exception ex) { Logger.Error(ex, $"error while running disable hook for {GetType().Name}"); } } }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { bool oldTheme = currentColorFilterActive; try { RegistryHandler.ColorFilterSetup(); if (newTheme == Theme.Dark) { RegistryHandler.ColorFilterKeySender(true); currentColorFilterActive = true; } else { RegistryHandler.ColorFilterKeySender(false); currentColorFilterActive = false; } } catch (Exception ex) { Logger.Error(ex, "could not enable color filter:"); } Logger.Info($"update info - previous: {oldTheme}, now: {currentColorFilterActive}, enabled: {Settings.Enabled}"); }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { string oldTheme = Enum.GetName(typeof(Theme), currentComponentTheme); newTheme = newTheme == Theme.Dark ? Theme.Dark : Theme.Light; ThemeFile themeFile = GlobalState.ManagedThemeFile; if (Settings.Component.Mode == Mode.DarkOnly) { themeFile.VisualStyles.AppMode = (nameof(Theme.Dark), themeFile.VisualStyles.AppMode.Item2); currentComponentTheme = Theme.Dark; } else if (Settings.Component.Mode == Mode.LightOnly) { themeFile.VisualStyles.AppMode = (nameof(Theme.Light), themeFile.VisualStyles.AppMode.Item2); currentComponentTheme = Theme.Light; } else { themeFile.VisualStyles.AppMode = (Enum.GetName(typeof(Theme), newTheme), themeFile.VisualStyles.AppMode.Item2); currentComponentTheme = newTheme; } Logger.Info($"update info - previous: {oldTheme}, now: {Enum.GetName(typeof(Theme), currentComponentTheme)}, mode: {Enum.GetName(typeof(Mode), Settings.Component.Mode)}"); }
void switchStateChanged(object sender, SwitchEventArgs e) { if (InvokeRequired) { Invoke(new EventHandler <SwitchEventArgs>(switchStateChanged), sender, e); } else { robotConsole[(Leds)(int)e.Swi].LedEnabled = e.SwitchEnabled; if ((int)e.Swi == 1 && e.SwitchEnabled) { runLine1.Start(); } else if ((int)e.Swi == 2 && e.SwitchEnabled) { runArc1.Start(); } else if ((int)e.Swi == 3 && e.SwitchEnabled) { runTurn1.Start(); } } }
public void Run(List <ISwitchComponent> components, Theme newTheme, SwitchEventArgs e) { if (newTheme == Theme.Dark && lastSorting != Theme.Dark) { components.Sort((x, y) => x.PriorityToDark.CompareTo(y.PriorityToDark)); lastSorting = Theme.Dark; } else if (newTheme == Theme.Light && lastSorting != Theme.Light) { components.Sort((x, y) => x.PriorityToLight.CompareTo(y.PriorityToLight)); lastSorting = Theme.Light; } components.ForEach(c => { if (Builder.Config.WindowsThemeMode.Enabled && c.ThemeHandlerCompatibility) { c.Switch(newTheme, e); } else if (!Builder.Config.WindowsThemeMode.Enabled) { c.Switch(newTheme, e); } }); }
//Wenn Schalter 1 betätigt wurde, soll der Vorgang gestartet werden private void Switch1_SwitchStateChanged(object sender, SwitchEventArgs e) { //Invoke Required ist nötig, da nur der Thread der hier die SwitchView erzeugt hat, etwas am //GUI ändern darf. Wenn dieser Thread aktiv ist, ist InvokeRequired = false und das GUI wird aktualisiert //Ansonsten wenn ein anderer Thread zugreifen will, ist das InvokeRequired = true und die //SwitchStateChanged Methode muss nochmals aufgerufen werden vom richtigen Thread. Das geschieht im //Code unten nach der If-Anweisung Invoke(new.....) if (InvokeRequired) { Invoke(new EventHandler <SwitchEventArgs>(Switch1_SwitchStateChanged), sender, e); } else { //Wenn bool Variable noch nicht gesetzt und Schalter betätigt wurde --> Variable setzen //und Vorgänge starten if (e.SwitchEnabled && !switch1enabled) { //Textbox textBoxLänge.Text = "Messung läuft..."; textBoxBreite.Text = "Messung läuft..."; switch1enabled = true; } } }
private void SwitchStateChanged(object sender, SwitchEventArgs e) { On = e.SwitchEnabled; }
/// <summary> /// Entrypoint, called when a component needs to be updated /// </summary> /// <param name="newTheme">the new theme to apply</param> /// <param name="e">the switch event args</param> protected abstract void HandleSwitch(Theme newTheme, SwitchEventArgs e);
public void SwitchEventHandler(object sender, SwitchEventArgs e) { _status = e.Status; Debug.Print($"{_name}: {Bounds} {((Form)sender).Bounds} {_status}"); }
void MakeImageSwitchStateChanged(object sender, SwitchEventArgs e) { if (!Constants.IsWinCE) fww.worldView1.GetWorldAsImage().Save(DateTime.Now.ToString("ddMMyyyyHHmmssffff")+".jpg", ImageFormat.Jpeg); else { fww.worldView1.GetWorldAsImage().Save("\\CompactFlash\\FTPRoot\\x86\\" + DateTime.Now.ToString("ddMMyyyyHHmmssffff") + ".bmp", ImageFormat.Bmp); } }
private void ResetSwitchStateChanged(object sender, SwitchEventArgs switchEventArgs) { ButtonResetOnClick(null, null); World.Robot.Drive.Position = new PositionInfo(0, 0, 90); }
public static void UpdateTheme(AdmConfig config, Theme newTheme, SwitchEventArgs e, DateTime switchTime = new())
private void OnSwitchStateChanged(object sender, SwitchEventArgs e) { this.State = e.SwitchEnabled; }
void switchStateChanged(object sender, SwitchEventArgs e) { robotConsole[(Leds)(int)e.Swi].LedEnabled = e.SwitchEnabled; }
protected override void HandleSwitch(Theme newTheme, SwitchEventArgs e) { Task.Run(async() => { await SwitchSystemTheme(newTheme); }).Wait(); }
private void SwitchStateChanged(object sender, SwitchEventArgs e) { _robotConsole[(Leds)e.Swi].LedEnabled = e.SwitchEnabled; }
void SwitchStateChanged(object sender, SwitchEventArgs e) { rc[(Leds)(int)e.Swi].LedEnabled = e.SwitchEnabled; }
private void Switch4StateChanged(object sender, SwitchEventArgs e) { rc[Leds.Led4].LedEnabled = e.SwitchEnabled; }