void Start() { submarineLifeControl = GameObject.Find("Lifebar").GetComponent<SubmarineLifeControl>(); bossScript = GameObject.Find("Endboss(Clone)").GetComponent<EndBoss>(); }
void Start() { Screen.showCursor = false; timeElapsed = 0; coins = PlayerPrefsManager.GetCoins(); blockWhenNoGazeData = PlayerPrefsManager.GetControl(); GameObject.Find("Highscore").GetComponent<HighscoreScript>().UpdateCoins(coins); GameObject.Find("Highscore").GetComponent<HighscoreScript>().AddScoreValue(PlayerPrefsManager.GetScore()); lifeControl = GameObject.FindGameObjectWithTag("MainGUI").GetComponent<SubmarineLifeControl>(); movePlayer = GameObject.FindGameObjectWithTag("Player").GetComponent<MovePlayer>(); shooting = GameObject.Find("gun").GetComponent<PlayerShooting>(); powerUpSpawner = GameObject.Find("GameController").GetComponent<PowerUpSpawner>(); }
void Start() { submarineLifeControl = GameObject.FindObjectOfType(typeof(SubmarineLifeControl)) as SubmarineLifeControl; }
void Start() { life /= 2; life += PlayerPrefsManager.GetDifficulty() * life; camera2d = GameObject.Find("2D Camera"); player = GameObject.FindGameObjectWithTag("Player"); highscoreController = GameObject.FindObjectOfType(typeof(HighscoreScript)) as HighscoreScript; submarineLifeControl = GameObject.FindObjectOfType(typeof(SubmarineLifeControl)) as SubmarineLifeControl; targetLocation = GetNewTargetLocation(); FindOtherObjects(); }