public void SetToPosition() { if (player == null) { return; } manager.GetAgent().isStopped = true; Vector3 playerPos = player.gameObject.transform.position; manager.GetAgent().Warp(new Vector3(playerPos.x + 1f, playerPos.y, playerPos.z - 1f)); }
public void SetToPosition() { manager.GetAgent().isStopped = true; manager.GetAgent().Warp(targetPos); }