// Start is called before the first frame update void Start() { pausespin = false; Pau.SetActive(true); Sto.SetActive(false); gameover.SetActive(false); }
public void Buttons(string paneladi) { if (paneladi == "starting") { pausespin = true; Sto.SetActive(true); Pau.SetActive(false); } if (paneladi == "stoping") { pausespin = false; Pau.SetActive(true); Sto.SetActive(false); } }