public void GetAchievements()
        {
            IEnumerable <UserAchievement> achievements = _manager.GetClosedAchievements("nullreference");

            Assert.That(achievements.Any());
            Assert.That(achievements.Any(a => a.Name == "Acid Reflex"));
        }
        /// <summary>
        /// Serializes the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        private static void SerializeAchievements(string steamUserId)
        {
            SteamCommunityManager manager = new SteamCommunityManager(new WebClientWrapper(),
                                                                      new SteamProfileXmlParser(), new GameXmlParser(),
                                                                      new AchievementXmlParser());

            UserAchievement[] achievements = manager.GetClosedAchievements(steamUserId).ToArray();

            Serialize("Serialized" + steamUserId + "Achievements.xml", achievements);
        }