//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void OnButtonAddElementClicked(BasicButton sender) { int counter=0; if(elementType==ElementTypes.chapters){ iObject newChapter; newChapter = Data.newChapter("", "", -1, -1, null); listButtons.Add(Instantiate(mButtons[1]) as GameObject); counter=GetCount(); listButtons[counter].GetComponent<BasicButton>().iObj = newChapter; mGUIManager.CurrentCharacter=null; mGUIManager.CurrentBackground=null; } else if(elementType==ElementTypes.blocks){ iObject newBlock; newBlock = Data.selChapter.newBlock(Data.Chapter.Block.blockTypes.Time, Data.Chapter.Block.shotTypes.CloseUP, Data.Chapter.Block.filterType.Off, 25, 1, 1, null); listButtons.Add(Instantiate(mButtons[1]) as GameObject); counter=GetCount(); listButtons[counter].GetComponent<BasicButton>().iObj = newBlock; } listButtons[counter].transform.position = listButtons[0].transform.position; listButtons[counter].transform.localScale = new Vector3(ButtonProperties.buttonSize, ButtonProperties.buttonSize, 1); listButtons[counter].transform.parent = transform; listButtons[counter].GetComponent<BasicButton>().Refresh(); listButtons[counter].GetComponent<BasicButton>().Show(0.2f, 0.2f); ButtonPressed(listButtons[counter].GetComponent<BasicButton>()); listButtons[0].GetComponent<BasicButton>().Hide(0 ,0.2f); listButtons[0].GetComponent<BasicButton>().Checked=true; stateElements = StatesElements.adding_element; mGUIManager.HideAllButtonBars(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// private void Message_Delete(TVR.Utils.Message.ButtonClicked buttonClicked, int Identifier) { if(buttonClicked == TVR.Utils.Message.ButtonClicked.Yes){ currentSelected.Hide(0, 0.2f); currentSelected.iObj.Delete(); CurrentSelectedDeleted=currentSelected; MoveButtonsAfterDelete(); stateElements=StatesElements.deleting_element; mSpeed.End(); mGUIManager.DisableButtons(elementType); mGUIManager.HideAllButtonBars(); if(elementType==ElementTypes.chapters){ mGUIManager.CurrentCharacter=null; mGUIManager.CurrentBackground=null; mGUIManager.inputText.enable = false; mGUIManager.inputText.Fade(0, Globals.ANIMATIONDURATION, true, false, 0); } } mGUIManager.blur = false; }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// protected override void Update() { base.Update(); //Adding elements (show add elements button) if(stateElements==StatesElements.adding_element && listButtons[0].GetComponent<BasicButton>().state == BasicButton.States.hidden){ listButtons[0].transform.position = listButtons[GetCount()].transform.position - new Vector3(0, ButtonProperties.buttonMargin+ButtonProperties.buttonSize, 0); listButtons[0].GetComponent<BasicButton>().Show(0, 0.2f); listButtons[GetCount()].GetComponent<BasicButton>().Checked=true; ResizeButtonBarAfterAdd(); stateElements=StatesElements.idle; } //Deleting elements (destroy button object) else if(stateElements==StatesElements.deleting_element && listButtons[0].GetComponent<BasicButton>().state == BasicButton.States.idle && (listButtons[1].GetComponent<BasicButton>().state == BasicButton.States.idle || listButtons[1].GetComponent<BasicButton>().state == BasicButton.States.hidden)){ listButtons.RemoveAt(CurrentSelectedDeleted.iObj.Number); Destroy(CurrentSelectedDeleted.gameObject); CurrentSelectedDeleted=null; stateElements=StatesElements.idle; ResizeButtonBarAfterDelete(); } }