public override void StartHandler(BaseClass sender, StateEventArgs e) { base.StartHandler(sender, e); ActionSMEMAReady(false); IsPlacingPart = false; IsSortPicking = false; }
/// <summary> /// Event that gets called to update GUI and projectstate on NewProject. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void NewProject_CreateProject(object sender, StateEventArgs e) { Close_Click(null, null); this.framesContainer.Clear(); this.SequencePanel.Child = timeLinePanel; //Update projectstate this.projectstate.Active = e.ACTIVE; this.projectstate.Saved = e.SAVED; this.projectstate.FileName = e.FILENAME; this.projectstate.Destination = e.DESTINATION; this.projectstate.Width = e.WIDTH; this.projectstate.Height = e.HEIGHT; this.projectstate.EditorState = ProjectState.ProjectEditorState.Create; //Set Viewport this.GLControl.Children.Add(glHost); System.Drawing.Size frameSize = new System.Drawing.Size(projectstate.Width, projectstate.Height); glHost.SetProjectFrameSize(frameSize); exporter.SetFrameSize(frameSize); framesContainer.AddFrame(new Model.Frame(null)); this.projectstate.ActiveLayerIndex = 0; EnableMenuItems(); EnableButtons(); EnableLayers(); }
protected virtual void Update() { if (WaitForOtherAnimations && m_CurrentTransitionArgs != null && m_CurrentTransitionArgs.HasTransitions(this, WaitForTransitionTypes)) { m_StartTime = Now; return; } float progress = (Now - m_StartTime) / Duration; progress = Mathf.Clamp01(progress); TargetCanvas.alpha = Mathf.Lerp(m_StartAlpha, m_EndAlpha, progress); if (progress >= 1.0f) { if (m_EndAlpha == 0.0f) { TargetCanvas.gameObject.SetActive(false); } enabled = false; if (m_CurrentTransitionArgs != null) { m_CurrentTransitionArgs.RemoveTransition(this); m_CurrentTransitionArgs = null; } } }
protected virtual void OnStateChanged(StateEventArgs <TState> e) { bool prevIsActive = Array.IndexOf(ActiveStates, e.PrevState) != -1; bool nextIsActive = Array.IndexOf(ActiveStates, e.NextState) != -1; if (prevIsActive == nextIsActive && !AlwaysTriggerCallback) { return; } if (Invert) { if (nextIsActive) { OnDeactivateStateChanged.Invoke(); } if (prevIsActive) { OnActivateStateChanged.Invoke(); } } else { if (nextIsActive) { OnActivateStateChanged.Invoke(); } if (prevIsActive) { OnDeactivateStateChanged.Invoke(); } } }
private void Updater_StateChanged(object sender, StateEventArgs e) { if (InvokeRequired) { Invoke(new Action <object, StateEventArgs>(Updater_StateChanged), sender, e); } else if (!Disposing && !IsDisposed) { var msg = string.Empty; switch (e.State) { case UpdaterState.DownloadingVerification: msg = "Baixando verificação..."; break; case UpdaterState.CheckingFiles: msg = "Verificando lista de arquivos..."; break; case UpdaterState.Failed: msg = "Falha no atualizador!"; break; case UpdaterState.Downloading: msg = "Baixando atualizações..."; break; case UpdaterState.Finished: msg = "Atualizações finalizadas!"; break; } lblStatus.Text = msg; } }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { base.run(inputEventArg); //doneArgs.eventName = "TransPNPMoveLeftFinish"; switch (inputEventArg.eventName) { case "LoadPNPPlaceFinish": //From state StartLoadPNP while (!ClassWorkZones.Instance.WorkZone传送机械手.IsWorkFree) { Thread.Sleep(1); if (!owner.IsRunning) { return; } } while (!ClassWorkZones.Instance.WorkZone传送机械手.AxisTransPNPX.MoveTo(ClassZone传送机械手.EnumPointPNPX.Load)) { if (ClassWorkZones.Instance.WorkZone传送机械手.DispMotionError(ClassWorkZones.Instance.WorkZone传送机械手.AxisTransPNPX, ClassZone传送机械手.EnumPointPNPX.Load) != null) { return; } } DoneReturn("TransPNPMoveLeftFinish"); break; } } }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { switch (inputEventArg.eventName) { case "UnloadPNPPickFinish": //From state PickPart case "WaitUnloadOutEmpty": if (!ClassWorkZones.Instance.WorkZone下料传送.IsUnLoadHavePartEmpty) { DoneReturn("WaitUnloadOutEmpty"); return; } base.run(inputEventArg); ClassZone下料机械手 UnloadZone = ClassWorkZones.Instance.WorkZone下料机械手; ErrorInfoWithPause res = UnloadZone.ActionMove(ClassZone下料机械手.EnumPoint.Place); if (res != null) { ClassErrorHandle.ShowError("下料PNP放料", res); return; } ErrorReturnHandler("", "", ErrorDialogResult.OK); break; } } }
public async Task TestGetSetOnOff() { StateEventArgs args = null; Communication.StaticOnStateEvent += (o, e) => { args = e; }; Communication.StartEventListener(IP, PORT, AUTH_TOKEN); await Task.Delay(5000); Assert.IsTrue(await Communication.SetStateOnOff(IP, PORT, AUTH_TOKEN, false)); Assert.AreEqual(false, await Communication.GetStateOnOff(IP, PORT, AUTH_TOKEN)); while (args?.StateEvents?.Events?.FirstOrDefault(e => e.Attribute == EAttribute.On) == null) { await Task.Delay(1); } Assert.AreEqual(IP, args.IP); Assert.AreEqual(EAttribute.On, args.StateEvents.Events.First(e => e.Attribute == EAttribute.On).Attribute); Assert.AreEqual(false, args.StateEvents.Events.First(e => e.Attribute == EAttribute.On).Value); args = null; await Task.Delay(5000); Assert.IsTrue(await Communication.SetStateOnOff(IP, PORT, AUTH_TOKEN, true)); Assert.AreEqual(true, await Communication.GetStateOnOff(IP, PORT, AUTH_TOKEN)); while (args?.StateEvents?.Events?.FirstOrDefault(e => e.Attribute == EAttribute.On) == null) { await Task.Delay(1); } Assert.AreEqual(IP, args.IP); Assert.AreEqual(EAttribute.On, args.StateEvents.Events.First(e => e.Attribute == EAttribute.On).Attribute); Assert.AreEqual(true, args.StateEvents.Events.First(e => e.Attribute == EAttribute.On).Value); args = null; await Task.Delay(5000); }
public override void StartHandler(BaseClass sender, StateEventArgs e) { base.StartHandler(sender, e); EventCCDMeasFinish = false; EventTransPNPMoveLeftFinish = false; UnloadPNPFinish = true; }
private void MainForm_UserLoggedOut1(BaseClass sender, StateEventArgs e) { if (_currUser != null) { ClassCommonSetting.ProgramLog(LogFile.Level.Info, "用户", "注销用户:" + _currUser.Name); } }
private void Speedometer_PlayerStateChanged(object sender, StateEventArgs e) { if (!(sender is Player player)) { return; } if (e.NewState == PlayerState.Driving || e.NewState == PlayerState.Passenger) { player.VehicleNameTextDraw.Show(); player.SpeedometerTextDraw.Show(); player.FuelGaugeTextDraw.Show(); player.Speed = 0; player.SpeedometerTimer.IsRunning = true; } else if (e.OldState == PlayerState.Driving || e.OldState == PlayerState.Passenger) { player.VehicleNameTextDraw.Hide(); player.SpeedometerTextDraw.Hide(); player.FuelGaugeTextDraw.Hide(); player.Speed = 0; player.SpeedometerTimer.IsRunning = false; } }
protected virtual void OnTransitionStarts(StateEventArgs <TState> e) { if (SkipFirstFadeIn) { SkipFirstFadeIn = false; return; } if (Array.IndexOf(SkipWhenExitingFrom, e.PrevState) != -1) { return; } if (Array.IndexOf(SkipWhenEnteringTo, e.NextState) != -1) { return; } m_CurrentTransitionArgs = e; m_CurrentTransitionArgs.AddTransition(this); m_StartTime = Now; m_StartAlpha = (Inverse) ? 1.0f : 0.0f; m_EndAlpha = (Inverse) ? 0.0f : 1.0f; TargetCanvas.alpha = m_StartAlpha; TargetCanvas.gameObject.SetActive(true); enabled = true; }
public override void ProgramExitHandler(BaseClass sender, StateEventArgs e) { BeepDisable = true; base.ProgramExitHandler(sender, e); ClassWorkZones.Instance.WorkZone外框架.SwitchKM(false); ThisInport(EnumInportName.FrameButtonStop).SetOutput(false); }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { base.run(inputEventArg); switch (inputEventArg.eventName) { case "LoadinFinish": //From state StartLoadin case "WaitPNPFree": if (ClassWorkZones.Instance.WorkZone上料传送.LoadInDataStations[0].CellData == null) // && !ClassWorkZones.Instance.WorkZone上料传送.ThisInport(ClassZone上料传送.EnumInportName.LoadInConvInPos).status) { return; } if (isRunning) { DoneReturn("WaitPNPFree"); } else if (owner.IsRunning) { isRunning = true; parts = ClassWorkZones.Instance.WorkZone上料传送.GetDataInfoString(); ClassCommonSetting.SMLogInfo(this.owner.Name, this.Name, "上料机械手开始取物料: " + parts); ClassWorkFlow.Instance.LoadPNPLoadSM.subscribeMeToResponseEvents(this); ClassWorkFlow.Instance.LoadPNPLoadSM.StartHandler(this, null); } break; } } }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { switch (inputEventArg.eventName) { case "Start": //From state Idle case "NotReady": //From state CheckLoadIn case "LoadinFinish": //From state StartLoadin ErrorInfoWithPause res = ClassWorkZones.Instance.WorkZone上料传送.CheckLoadReady(); if (!ClassWorkZones.Instance.WorkZone上料机械手.isPicking && res == null) { if (ClassWorkFlow.Instance.LoadMode == EnumLoadMode.手动) { Thread.Sleep(ClassCommonSetting.SysParam.ManualLoadDelayTime); //重新检测,防止误操作 res = ClassWorkZones.Instance.WorkZone上料传送.CheckLoadReady(); if (!(!ClassWorkZones.Instance.WorkZone上料机械手.isPicking && res == null)) { DoneReturn("NotReady"); return; } } DoneReturn("NewCellReady"); return; } else if (res != null && res.Message == "停止上料中") { Thread.Sleep(5000); } DoneReturn("NotReady"); break; } } }
public TransitionScope(StateEventArgs <TState> transitionArgs, object source) { m_TransitionArgs = transitionArgs; m_Source = source; m_TransitionArgs.AddTransition(source); }
public override void OnStateChanged(StateEventArgs e) { base.OnStateChanged(e); if (e.NewState != PlayerState.Driving) { return; } if (PlayerClass != PlayerClassType.Police && MissionVehicles.PoliceJobVehicles.Contains(Vehicle)) { RemoveFromVehicle(); Vehicle.Engine = false; Vehicle.Lights = false; SendClientMessage(Color.Red, "You can't use police vehicles."); } if (PlayerClass == PlayerClassType.Pilot) { return; } if (!MissionVehicles.PilotJobVehicles.Contains(Vehicle)) { return; } RemoveFromVehicle(); Vehicle.Engine = false; Vehicle.Lights = false; SendClientMessage(Color.Red, "You can't use pilot vehicles."); // TODO: Kick player out of vehicle if vehicle is owned by other/clmaped }
private void OnStateChanged(StateEventArgs e) { if (this.LedStateChanged != null) { this.LedStateChanged(this, e); } }
private void OnPlayerStateChanged(StateEventArgs args) { if (args.State == MediaStatus.Loaded) { handlePlayerLoading(); } }
//public override void StopHandler(BaseClass sender, StateEventArgs e) //{ // base.StopHandler(sender, e); // //ActionSMEMAAvaliable(false); //} public override void PauseHandler(BaseClass sender, StateEventArgs e) { base.PauseHandler(sender, e); pausedAvaliable = SMEMAAvailable; //ActionSMEMAAvaliable(false); ActionSMEMAAvailable(false); }
private void Resource_StateChanged(object sender, StateEventArgs e) { Invoke(new Action(() => { tsmiSave.Enabled = e.State == WebresourceState.Draft; tsbGetLatestVersion.Enabled = Resource.Synced; if (e.State == WebresourceState.Draft) { Text = $@"{Resource.Name} *"; tslWebresource.Text = $@"{Resource.Name} (not saved)"; tslWebresource.ForeColor = Color.Red; } else if (e.State == WebresourceState.Saved) { Text = $@"{Resource.Name} !"; tslWebresource.Text = $@"{Resource.Name} (not published)"; tslWebresource.ForeColor = Color.Blue; } else { Text = Resource.Name; tslWebresource.Text = Resource.Name; tslWebresource.ForeColor = Color.Black; } })); }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { if (inputEventArg.eventName != "WaitPNPFree") { base.run(inputEventArg); } switch (inputEventArg.eventName) { case "CellWorkAllFinish": //From state TransPNPReady case "WaitPNPFree": if (ClassWorkFlow.Instance.TransPNPWorkSM.IsRunning) { DoneReturn("WaitPNPFree"); return; } else if (owner.IsRunning) { parts = ClassWorkZones.Instance.WorkZone厚度测量.GetDataInfoString() + " " + ClassWorkZones.Instance.WorkZone顶封边定位.GetDataInfoString(); ClassCommonSetting.SMLogInfo(this.owner.Name, this.Name, "传送机械手开始传送物料: " + parts); ClassWorkFlow.Instance.TransPNPWorkSM.subscribeMeToResponseEvents(this); ClassWorkFlow.Instance.TransPNPWorkSM.StartHandler(this, null); } break; } } }
public override void run(StateEventArgs inputEventArg) { lock (runLock) { switch (inputEventArg.eventName) { case "SortingPickFinish": case "Unload": case "NotReady": if (ClassWorkZones.Instance.WorkZone下料传送.IsUnLoadOutEmpty) { ClassCommonSetting.SMLogInfo(this.owner.Name, this.Name, "下料传送带上没有物料,下料检查停止。"); return; } if (!ClassWorkZones.Instance.WorkZone下料传送.CheckUnloadReady()) { DoneReturn("NotReady"); } else { base.run(inputEventArg); DoneReturn("ReadyUnload"); } break; } } }
void gDropInFont_StateChanged(object sender, StateEventArgs e) { if ((DropInFont.FontState)e.Data == DropInFont.FontState.Compress) { //TODO Add sound effects } }
private void _context_StateEvent(Context context, StateEventArgs args) { if (args.State != ContextState.Disconnected) { return; } this._character = ""; }
public virtual void StartHandler(BaseClass sender, StateEventArgs e) { _isRunning = true; _isPausing = false; IsWorkFree = true; _isManual = false; ResetOutPort(); }
void nDropInFont_StateChanged(object sender, StateEventArgs e) { if ((DropInFont.FontState)e.Data == DropInFont.FontState.Compress) { //TODO Add sound effects gDropInFont.IsVisible = true; } }
public override void InputDeActiveHandler(BaseClass sender, StateEventArgs e) { //if (ActionEnable) //{ base.InputDeActiveHandler(sender, e); InPortDeActive(((BaseIOPort)sender).PortName.Substring(2)); //} }
public override void StartHandler(BaseClass sender, StateEventArgs e) { base.StartHandler(sender, e); BaseForm.DoInvokeRequired(selectBoxNoLoad, () => selectBoxNoLoad.Checked = false); workflowStart = DateTime.Now; timer.StartTimer(1000, 1000); BaseForm.SetControlText(cellTextBoxWorkFlowStart, workflowStart.ToLongTimeString()); }
public void ResumeHandler(BaseClass sender, StateEventArgs e) { _CDIMainSM.ResumeHandler(sender, null); _LoadPNPLoadSM.ResumeHandler(sender, null); _SortingPNPWorkSM.ResumeHandler(sender, null); _TransPNPWorkSM.ResumeHandler(sender, null); _UnloadPNPWorkSM.ResumeHandler(sender, null); }
// a media state has changed private void state_changed(StateEventArgs args) { if (args.State == MediaStatus.Playing) play.Image = new Image (Stock.MediaPause, IconSize.Button); else play.Image = new Image (Stock.MediaPlay, IconSize.Button); }
//the engine state has changed private void state_changed(StateEventArgs args) { if (args.State == MediaStatus.Loaded) { Media media = Global.Core.Library.MediaTree.CurrentMedia; Thread thread = new Thread (delegate (){ nowPlaying (media); }); thread.Start (); timeout = 240; if (media.Duration.TotalSeconds > 30) { int duration = (int) (media.Duration.TotalSeconds / 2); if (duration < timeout) timeout = duration; } play_timestamp = unixTimestamp ().ToString (); } else if (args.State == MediaStatus.Playing) timer.Start (1000); else if (args.State == MediaStatus.Paused) timer.Stop (); else { timer.Stop (); counter = 0; timeout = 0; } }
/// <summary> /// Update the state of the current Alex so as to change the Alex menu items accordingly. /// </summary> /// <param name="state"></param> private void UpdateState(AlexState state) { // Make sure someone is listening to event if (OnUpdateState == null) return; StateEventArgs args = new StateEventArgs(state); OnUpdateState(this, args); }
protected void RaiseStateChanged(StateEventArgs args) { var handler = StateChanged; if(handler != null) handler(this, args); }
private void OnStateChanged(StateEventArgs e) { if (this.LedStateChanged != null) this.LedStateChanged(this, e); }