protected override void Execute(CodeActivityContext context)
        {
            AndroidDriver <AndroidElement> driver;

            // Inherit driver from scope activity OR from input (if out of context)
            try
            {
                driver = context.DataContext.GetProperties()["Driver"].GetValue(context.DataContext) as AndroidDriver <AndroidElement>;
            }
            catch
            {
                driver = Driver.Get(context);
            }

            // Receive fields
            int startx = StartX.Get(context);
            int starty = StartY.Get(context);
            int endx   = EndX.Get(context);
            int endy   = EndY.Get(context);
            int delay  = Delay.Get(context);

            // Apply delay
            Thread.Sleep(delay);

            // Tap on the element
            new TouchAction(driver).Press(startx, starty).Wait(300).MoveTo(endx, endy).Release().Perform();
        }
 public Vector3 GetStart(float frame)
 {
     return(new Vector3(
                StartX.GetFrameValue(frame),
                StartY.GetFrameValue(frame),
                StartZ.GetFrameValue(frame)));
 }
Exemple #3
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        public override double GetValue(double x)
        {
            double startX = StartX.GetValue(x);
            double startY = StartY.GetValue(x);

            double endX = EndX.GetValue(x);
            double endY = EndY.GetValue(x);

            if (x < startX)
            {
                // This makes it "flatline":
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it "flatline":
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            // Read there:
            double y = SourceModule.GetValue(x);

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Return y:
            return(y);
        }
Exemple #4
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        public void SaveToClipboard(int minX)
        {
            // adjust startX and HomeX, without going outside of the screen
            int shiftedStartX = StartX - minX;

            if (shiftedStartX < 0)
            {
                shiftedStartX = 0;
            }

            int shiftedHomeX = HomeX - minX;

            if (shiftedHomeX < 0)
            {
                shiftedHomeX = 0;
            }

            // start the string with the declaration of the map
            string text = "\t{ // -------- LEVEL -----------" + GetEOL();

            text += "\t\t" + shiftedStartX.ToString() + ", //StartX" + GetEOL();
            text += "\t\t" + StartY.ToString() + ", //StartY" + GetEOL();
            text += "\t\t" + shiftedHomeX.ToString() + ", //HomeX" + GetEOL();
            text += "\t\t" + HomeY.ToString() + ", //HomeY" + GetEOL();
            text += "\t\t" + m_TotalTimeIn10thSec.ToString() + ", //Time In Multiple Of 10 seconds" + GetEOL();
            text += "\t\t" + m_SpawnLemCount.ToString() + ", //Available Lem Count in multiple of 5 (from 0 to 15 max!!)" + GetEOL();
            text += "\t\t" + m_RequiredLemCount.ToString() + ", //RequiredLemCount in multiple of 5 (obviously less or equals than the previous number)" + GetEOL();
            text += "\t\t" + MinDropSpeed.ToString() + ", //Min Drop Speed in rough seconds (more precisely in multiple of 27 frames) (from 0 to 15) (high value = slow)" + GetEOL();
            text += "\t\t" + Walker.ToString() + ", //Nb of available Walker" + GetEOL();
            text += "\t\t" + Blocker.ToString() + ", //Nb of available Blocker" + GetEOL();
            text += "\t\t" + Bomber.ToString() + ", //Nb of available Bomber" + GetEOL();
            text += "\t\t" + DiagDigger.ToString() + ", //Nb of available Diagonal Digger" + GetEOL();
            text += "\t\t" + HorizDigger.ToString() + ", //Nb of available Horizontal Digger" + GetEOL();
            text += "\t\t" + VertDigger.ToString() + ", //Nb of available Vertical Digger" + GetEOL();
            text += "\t\t" + Stairer.ToString() + ", //Nb of available Stair Builder" + GetEOL();
            text += "\t\t" + Climber.ToString() + ", //Nb of available Climber" + GetEOL();
            text += "\t\t" + Parachuter.ToString() + ", //Nb of available Parachuter" + GetEOL();
            text += "\t\t(const unsigned char *)" + m_LocaMapName + ", //SpriteLocalization" + GetEOL();
            text += "\t\tsizeof(" + m_LocaMapName + "), //size of the Map in number of sprite columns" + GetEOL();
            text += "\t\t(const unsigned int *)" + m_MapIdsName + " //SpriteIdList" + GetEOL();
            text += "\t}," + GetEOL();

            // copy the text to the clipboard
            Clipboard.SetText(text);
        }
Exemple #5
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        public override UnityEngine.Color GetColour(double x, double y)
        {
            double startX = StartX.GetValue(x, y);
            double startY = StartY.GetValue(x, y);

            double endX = EndX.GetValue(x, y);
            double endY = EndY.GetValue(x, y);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Read there:
            return(SourceModule.GetColour(x, y));
        }
Exemple #6
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        public override double GetWrapped(double x, double y, int wrap)
        {
            double startX = StartX.GetWrapped(x, y, wrap);
            double startY = StartY.GetWrapped(x, y, wrap);

            double endX = EndX.GetWrapped(x, y, wrap);
            double endY = EndY.GetWrapped(x, y, wrap);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Read there:
            return(SourceModule.GetWrapped(x, y, wrap));
        }
        /// <summary>
        /// convert the datatable to an XML document
        /// </summary>
        /// <param name="oNode"></param>
        /// <param name="y"></param>
        private void BuildTree(XmlNode oNode, int y)
        {
            XmlNode childNode = null;

            //has children
            foreach (TreeData.TreeDataTableRow childRow in dtTree.Select(
                         string.Format("parentNodeID='{0}'", oNode.Attributes["nodeID"].InnerText)))
            {
                //for each child node call this function again
                childNode = GetXMLNode(childRow.nodeID, childRow.nodeDescription, childRow.nodeNote);
                oNode.AppendChild(childNode);
                BuildTree(childNode, y + 1);
            }
            //build node data
            //after checking for nodes we can add the current node
            int StartX;
            int StartY;

            int[] ResultsArr = new int[] { GetXPosByOwnChildren(oNode),
                                           GetXPosByParentPreviousSibling(oNode),
                                           GetXPosByPreviousSibling(oNode),
                                           _Margin };
            Array.Sort(ResultsArr);
            StartX = ResultsArr[3];
            StartY = (y * (_BoxHeight + _VerticalSpace)) + _Margin;
            int width  = _BoxWidth;
            int height = _BoxHeight;

            //update the coordinates of this box into the matrix, for later calculations
            oNode.Attributes["X"].InnerText = StartX.ToString();
            oNode.Attributes["Y"].InnerText = StartY.ToString();

            //update the image size
            if (imgWidth < (StartX + width + _Margin))
            {
                imgWidth = StartX + width + _Margin;
            }
            if (imgHeight < (StartY + height + _Margin))
            {
                imgHeight = StartY + height + _Margin;
            }
        }
        /// <summary>
        /// Gets the path representing this element.
        /// </summary>
        public override VectorPath GetPath(SVGElement context, RenderContext renderer)
        {
            Css.RenderableData rd = context.RenderData;

            if (_Path == null)
            {
                _Path = new VectorPath();

                float startX = StartX.GetDecimal(rd, ViewportAxis.X);
                float startY = StartY.GetDecimal(rd, ViewportAxis.Y);

                float endX = EndX.GetDecimal(rd, ViewportAxis.X);
                float endY = EndY.GetDecimal(rd, ViewportAxis.Y);

                _Path.MoveTo(startX, startY);
                _Path.LineTo(endX, endY);
            }

            return(_Path);
        }
Exemple #9
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        public override double GetValue(double x, double y, double z)
        {
            double startX = StartX.GetValue(x, y, z);
            double startY = StartY.GetValue(x, y, z);
            double startZ = StartY.GetValue(x, y, z);

            double endX = EndX.GetValue(x, y, z);
            double endY = EndY.GetValue(x, y, z);
            double endZ = EndY.GetValue(x, y, z);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            if (z < startZ)
            {
                // This makes it "flatline":
                z = startZ;
            }
            else if (z > endZ)
            {
                // This makes it "flatline":
                z = endZ;
            }
            else
            {
                // Box z:
                z = (z - startZ) / (endZ - startZ);
            }

            // Read there:
            return(SourceModule.GetValue(x, y, z));
        }
Exemple #10
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 /// <summary>
 /// Generates a unique hashcode based on the properties
 /// of this object.
 /// </summary>
 /// <returns>Generated hashcode.</returns>
 public override int GetHashCode()
 {
     return(StartY.GetHashCode() | StartX.GetHashCode() | Height.GetHashCode() | Width.GetHashCode());
 }