public AddSprite ( GameObject client, float width, float height, Vector2 lowerLeftUV, Vector2 UVDimensions, bool billboarded ) : Zprite, | ||
client | GameObject | |
width | float | |
height | float | |
lowerLeftUV | Vector2 | |
UVDimensions | Vector2 | |
billboarded | bool | |
Résultat | Zprite, |