public Editor() { character = new Character(); serializer = new Serializer(); InitializeComponent(); sprite_editor.Load(image_body, image_hat, image_shirt, image_boots); pItems.Load(myItemList.GetItems()); //pItems.Add(0); //pItems.Add(4); //pItems.Add(5); //pItems.Add(3); //pItems.Add(2); //window_additem.Load(ref window_main); InventoryList.ItemsSource = pItems.inventory; equipped_items = new EquippedItems(ref pItems, dropdown_equip_weapon, dropdown_equip_helm, dropdown_equip_chest); dropdown_equip_chest.SelectedIndex = 0; dropdown_equip_helm.SelectedIndex = 0; dropdown_equip_weapon.SelectedIndex = 0; }