Exemple #1
0
        public Editor()
        {
            character  = new Character();
            serializer = new Serializer();

            InitializeComponent();

            sprite_editor.Load(image_body, image_hat, image_shirt, image_boots);
            pItems.Load(myItemList.GetItems());

            //pItems.Add(0);
            //pItems.Add(4);
            //pItems.Add(5);
            //pItems.Add(3);
            //pItems.Add(2);

            //window_additem.Load(ref window_main);
            InventoryList.ItemsSource = pItems.inventory;
            equipped_items            = new EquippedItems(ref pItems, dropdown_equip_weapon, dropdown_equip_helm, dropdown_equip_chest);

            dropdown_equip_chest.SelectedIndex  = 0;
            dropdown_equip_helm.SelectedIndex   = 0;
            dropdown_equip_weapon.SelectedIndex = 0;
        }