public override void Apply() { // TODO Project.SpriteLayers.RemoveAt(LayerIndex); Editor.LayersChanged(); }
public override void Apply() { var tmp = Project.SpriteLayers[LayerIndex1]; Project.SpriteLayers[LayerIndex1] = Project.SpriteLayers[LayerIndex2]; Project.SpriteLayers[LayerIndex2] = tmp; Editor.LayersChanged(); }
public override void Apply() { Project.SpriteLayers.Insert(LayerIndex, RemovedLayer); Editor.LayersChanged(); }