Exemple #1
0
        public override bool HandleImport(SpriteProject CharSet, SpriteEditor Editor)
        {
            var data = Util.FromASMData(editInput.Text);

            if (data == null)
            {
                return(false);
            }

            Editor.ImportFromData(data);
            return(true);
        }
Exemple #2
0
        public override bool HandleImport(SpriteProject CharSet, SpriteEditor Editor)
        {
            string binaryText = editInput.Text.Replace(" ", "").Replace("\r", "").Replace("\n", "");

            GR.Memory.ByteBuffer data = new GR.Memory.ByteBuffer(binaryText);
            if (data == null)
            {
                return(false);
            }

            Editor.ImportFromData(data);
            return(true);
        }
Exemple #3
0
        public override bool HandleImport(SpriteProject Project, SpriteEditor Editor)
        {
            ByteBuffer data;

            if (checkHexData.Checked)
            {
                data = Util.FromBASICHex(editInput.Text);
            }
            else
            {
                data = Util.FromBASIC(editInput.Text);
            }

            Editor.ImportFromData(data);
            return(true);
        }