public void btn_PauseGame()
 {
     Time.timeScale = 0.0f;
     pauseMenu.SetActive(true);
     isGamePaused = true;
     carSpecies   = speciesController.GetCarSpecies();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     guiManager        = FindObjectOfType <GUIManager>();
     level             = FindObjectOfType <LevelManager>();
     popSize           = level.GetPopulation();
     speciesController = FindObjectOfType <SpeciesController>();
     carSpecies        = speciesController.GetCarSpecies();
     distance          = 0.0f;
     maxDistance       = 0.0f;
 }
 private void Start()
 {
     Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
     level             = FindObjectOfType <LevelManager>();
     speciesController = FindObjectOfType <SpeciesController>();
     popSize           = level.GetPopulation();
     carSpecies        = speciesController.GetCarSpecies();
     pauseMenuAISettings.SetActive(false);
     pauseMenuCarSettings.SetActive(false);
     toggleFileIO.onValueChanged.AddListener(toggle_fileIO);
     toggle_fileIO(toggleFileIO.isOn);
 }