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C# (CSharp) SpawnManager.AddTeam Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
SpawnManager
Méthode/Fonction:
AddTeam
Exemples au hotexamples.com:
1
C# (CSharp) SpawnManager.AddTeam - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
SpawnManager.AddTeam
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
ChangeNumEnemies(7)
ClientCollectSoftSyncSceneObjectSweep(4)
BackToPool(3)
CancelInvoke(3)
ChangeOwnership(2)
CleanUp(2)
AddArbait(2)
ClosestOpenVectorTo(1)
BugCounter(1)
BeginEnemySpawn(1)
BeginRestart(1)
BeginSpawn(1)
Bonus_Respawn(1)
BossCanonsDestroyedCounter(1)
BossDefeated(1)
BossMiniGunsDestroyedCounter(1)
BossMonsterSpawnStart(1)
BossSpawner(1)
BossTurretDestroyedCounter(1)
CameraSwitch(1)
BuildEnemy(1)
CallNextSpawner(1)
CanPlay(1)
BeforeSceneLoad(1)
Continue(1)
ChangePlayer(1)
CheckCollision(1)
CheckInstanceExist(1)
CheckStage(1)
ChooseSpawner(1)
CleanUpUnits(1)
ConnectedControllers(1)
Begin(1)
Activate(1)
ActivateCoroutineNormalMode(1)
AddSnakeBody(1)
ActivateCoroutineTutorialMode(1)
ActivateSpawn(1)
AddActiveUnit(1)
AddArbaitCheck(1)
AddEnemyCount(1)
AddEnemyDeathCount(1)
AddEnemyToPool(1)
AddEnemyToSpawns(1)
AddFigureToPool(1)
AddFreeTile(1)
AddObjectToTrack(1)
AddParticlesToPool(1)
AddScore(1)
AddSpawnSum(1)
Méthodes fréquemment utilisées
ChangeNumEnemies (7)
ClientCollectSoftSyncSceneObjectSweep (4)
BackToPool (3)
CancelInvoke (3)
ChangeOwnership (2)
CleanUp (2)
AddArbait (2)
ClosestOpenVectorTo (1)
BugCounter (1)
BeginEnemySpawn (1)
Méthodes fréquemment utilisées
BeginRestart (1)
BeginSpawn (1)
Bonus_Respawn (1)
BossCanonsDestroyedCounter (1)
BossDefeated (1)
BossMiniGunsDestroyedCounter (1)
BossMonsterSpawnStart (1)
BossSpawner (1)
BossTurretDestroyedCounter (1)
CameraSwitch (1)
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
Méthodes fréquemment utilisées
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
Méthodes fréquemment utilisées
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
AsteroidDestroyed (1)
AddTask (1)
AddTeam (1)
AddToAvailableCharacters (1)
AddToPool (1)
AddToSpawnDelay (1)
AddtoScore (1)
AdhocSpawnAsteroid (1)
AdhocSpawnEnemy (1)
Advance (1)
AdvanceToNextLevel (1)
AlignSpawners (1)
AllEnemiesDead (1)
AssignName (1)
AsteroidDeath (1)
SetNextSpawnPoint (1)
SpawnManager Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
UpdateManager.cs
Projet :
3ldh/Zappy
public void TeamName(string[] res) { if (res.Length == 2) { spawnManager.AddTeam(res[1]); } }
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