private void darkButton1_Click(object sender, EventArgs e) { // save descriptor if (toolMode == 0) { SoundDescriptor overwrite = allSounds.FirstOrDefault(x => x.Name == selectedNode.Text); if (overwrite != null) { overwrite.RelativeVolume = trackBar1.Value; } else { SoundDescriptor s = new SoundDescriptor(); s.Name = selectedNode.Text; s.RelativeVolume = trackBar1.Value; okEntries.Add(s.Name); badEntries.Remove(s.Name); selectedNode.Icon = (Bitmap)Properties.Resources.Checkmark_16x; darkTreeView1.Invalidate(); allSounds.Add(s); } string json = JsonConvert.SerializeObject(allSounds); using (StreamWriter writer = new StreamWriter("../../../SimplexRpgEngine3/SoundsDescriptor.json")) { writer.WriteLine(json); writer.Close(); } } }
public SoundDescriptor Duplicate( ISoundDescriptorGetter item, FormKey formKey, TranslationCrystal?copyMask) { var newRec = new SoundDescriptor(formKey); newRec.DeepCopyIn(item, default(ErrorMaskBuilder?), copyMask); return(newRec); }
public SoundDocument(SoundDescriptor sound, DocumentView dView) : base(sound.FilePath, dView) { Text = sound.Name; Descriptor = sound; Player = new SoundPlayer(Descriptor.FilePath); initControls(); addControls(); }
public SoundDescriptor DeepCopy( ISoundDescriptorGetter item, SoundDescriptor.TranslationMask?copyMask = null) { SoundDescriptor ret = (SoundDescriptor)((SoundDescriptorCommon)((ISoundDescriptorGetter)item).CommonInstance() !).GetNew(); ((SoundDescriptorSetterTranslationCommon)((ISoundDescriptorGetter)ret).CommonSetterTranslationInstance() !).DeepCopyIn( item: ret, rhs: item, errorMask: null, copyMask: copyMask?.GetCrystal(), deepCopy: true); return(ret); }
public void PlaySound(string soundName) { SoundDescriptor soundDescriptor = GetSound(soundName); if (soundDescriptor == null) { return; } if (fxEnabled && soundDescriptor.sound) { AudioSource.PlayClipAtPoint(soundDescriptor.sound, Camera.main.transform.position, Mathf.Clamp(fxVolume * soundDescriptor.soundMultiplier, 0.05f, 1f)); } }
public SoundDescriptor DeepCopy( ISoundDescriptorGetter item, out SoundDescriptor.ErrorMask errorMask, SoundDescriptor.TranslationMask?copyMask = null) { var errorMaskBuilder = new ErrorMaskBuilder(); SoundDescriptor ret = (SoundDescriptor)((SoundDescriptorCommon)((ISoundDescriptorGetter)item).CommonInstance() !).GetNew(); ((SoundDescriptorSetterTranslationCommon)((ISoundDescriptorGetter)ret).CommonSetterTranslationInstance() !).DeepCopyIn( ret, item, errorMask: errorMaskBuilder, copyMask: copyMask?.GetCrystal(), deepCopy: true); errorMask = SoundDescriptor.ErrorMask.Factory(errorMaskBuilder); return(ret); }
// Token: 0x06001030 RID: 4144 public void OnRecieveDamage(Damage damage) { if (RandomizerBonusSkill.Invincible) { return; } if (damage.Amount < 9000f || damage.Type != DamageType.Water) { if (this.IsImmortal) { return; } if (!this.Sein.Controller.CanMove) { return; } if (damage.Type == DamageType.SpiritFlameSplatter || damage.Type == DamageType.LevelUp) { return; } } damage.SetAmount(Mathf.Round(damage.Amount * Randomizer.DamageModifier)); bool flag = this.m_invincibleTimeRemaining > 0f; bool flag2 = this.m_invincibleToEnemiesTimeRemaining > 0f; if (this.Sein.Abilities.Stomp && this.Sein.Abilities.Stomp.Logic.CurrentState == this.Sein.Abilities.Stomp.State.StompDown) { flag = true; } if (!this.Sein.gameObject.activeInHierarchy) { return; } if (flag && damage.Amount < 100f && damage.Type != DamageType.Drowning) { damage.SetAmount(0f); } if (flag2 && damage.Amount < 100f && (damage.Type == DamageType.Enemy || damage.Type == DamageType.Projectile || damage.Type == DamageType.SlugSpike)) { damage.SetAmount(0f); } if (damage.Amount == 0f) { return; } if (damage.Amount < 100f) { DifficultyMode difficulty = DifficultyController.Instance.Difficulty; if (difficulty != DifficultyMode.Easy) { if (difficulty == DifficultyMode.Hard) { damage.SetAmount(damage.Amount * 2f); if (damage.Amount < 8f) { damage.SetAmount(8f); } } } else if (damage.Type != DamageType.Lava && damage.Type != DamageType.Spikes) { damage.SetAmount(damage.Amount / 2f); } else { int num = Mathf.RoundToInt(damage.Amount / 4f); if (num > 3) { num = Mathf.FloorToInt((float)(num - 3) * 0.5f) + 3; } damage.SetAmount((float)(num * 4)); } } if (Randomizer.OHKO) { damage.SetAmount(damage.Amount * 100f); } UI.Vignette.SeinHurt.Restart(); SoundDescriptor soundForDamage = ((damage.Amount >= this.BadlyHurtAmount) ? this.SeinBadlyHurtSound : this.SeinHurtSound).GetSoundForDamage(damage); if (soundForDamage != null) { SoundPlayer soundPlayer = Sound.Play(soundForDamage, this.PlatformMovement.Position, null); if (soundPlayer) { soundPlayer.AttachTo = this.Sein.PlatformBehaviour.transform; } } int num2 = Mathf.CeilToInt(damage.Amount / 4f); damage.SetAmount((float)num2); if (damage.Amount < 1000f && this.Sein.PlayerAbilities.UltraDefense.HasAbility) { damage.SetAmount((float)Mathf.RoundToInt((float)num2 * 0.8f)); } Attacking.DamageDisplayText.Create(damage, this.Sein.transform); damage.SetAmount((float)(num2 * 4)); if (damage.Amount < 1000f && this.Sein.PlayerAbilities.UltraDefense.HasAbility) { damage.SetAmount((float)(Mathf.FloorToInt((float)(num2 * 2) * 0.8f) * 2)); } int num3 = Mathf.RoundToInt(damage.Amount); if ((float)num3 >= this.HealthController.Amount) { this.Sein.Mortality.Health.TakeDamage(num3); this.OnKill(damage); return; } this.Sein.Mortality.Health.TakeDamage(num3); if (damage.Type != DamageType.Drowning) { this.MakeInvincible(1f); base.StartCoroutine(this.FlashSprite()); if (this.HurtEffect) { GameObject expr_3BA = (GameObject)InstantiateUtility.Instantiate(this.HurtEffect); expr_3BA.transform.position = base.transform.position; Vector3 vector = this.PlatformMovement.LocalSpeed.normalized + damage.Force.normalized; float z = Mathf.Atan2(vector.y, vector.x) * 57.29578f; expr_3BA.transform.rotation = Quaternion.Euler(0f, 0f, z); } base.Active = true; if (this.Sein.Abilities.GrabWall) { this.Sein.Abilities.GrabWall.Exit(); } if (this.Sein.Abilities.Dash) { this.Sein.Abilities.Dash.Exit(); } this.PlatformMovement.LocalSpeed = ((damage.Force.x <= 0f) ? new Vector2(-this.HurtSpeed.x, this.HurtSpeed.y) : this.HurtSpeed); this.m_hurtTimeRemaining = this.HurtDuration; this.Sein.PlatformBehaviour.Visuals.Animation.Play(this.HurtAnimation, 140, new Func <bool>(this.ShouldHurtAnimationKeepPlaying)); return; } base.StartCoroutine(this.FlashSprite()); }
/// <summary> /// Funkcja stopujaca zadany dzwiek krokow /// </summary> /// <param name="steps">Dzwiek krokow do zastopowania</param> public static void StopSteps(SoundDescriptor steps) { //ustawienie opcji looping na false - dzwiek nie jest juz ciagly //zostanie usuniety w funkcji UpdateSoundList steps.Looping = false; }
/// <summary> /// Funkcja grajaca dzwiek krokow i zwracajaca obiekt z dzwiekiem /// do manualnej modyfikacji przez klienta /// </summary> /// <returns>Obiekt z dzwiekiem krokow</returns> public static SoundDescriptor StartSteps(SoundTypes sound, Vector3 position) { String soundName = nameFinder.FindSound(sound); //znalezienie sciezki SoundDescriptor soundDesc = new SoundDescriptor(soundCard, soundName, position, true); soundDesc.Play(); soundList.Add(soundDesc); return soundDesc; }
/// <summary> /// Funkcja grajaca zadany dzwiek w przestrzeni 3D /// </summary> /// <param name="sound">Typ wyliczeniowy z typem dzwieko</param> /// <param name="position">Wektor z pozycja w przestrzeni 3D</param> public static void PlaySound(SoundTypes sound, Vector3 position) { String soundName = nameFinder.FindSound(sound); //znalezienie sciezki SoundDescriptor soundDesc = new SoundDescriptor(soundCard, soundName, position, false); soundDesc.Play(); soundList.Add(soundDesc); }
public override object GetNew() { return(SoundDescriptor.GetNew()); }
public SoundDocumentInfo(SoundDescriptor sound) { Sound = sound; }
public static void OnStartSound(IntPtr actionFactorySound) { SoundDescriptor sound = null; unsafe { PKFxManagerImpl.SNativeSoundDescriptor *desc = (PKFxManagerImpl.SNativeSoundDescriptor *)actionFactorySound.ToPointer(); sound = new SoundDescriptor(*desc); } if (m_OnStartSoundDelegate != null) { m_OnStartSoundDelegate(sound); return; } string soundPath = PKFxSettings.UnityPackFxPath + "/" + sound.m_Path; AudioClip clip = null; if (m_Sounds.ContainsKey(soundPath) == true) { clip = m_Sounds[soundPath]; } if (clip != null) { if (m_SpawnedSoundRoot == null) { m_SpawnedSoundRoot = new GameObject("PopcornFX Sounds"); m_SpawnedSoundRoot.transform.position = Vector3.zero; m_SpawnedSoundRoot.isStatic = true; } GameObject soundGo = new GameObject("FxSound"); if (soundGo != null) { soundGo.transform.parent = m_SpawnedSoundRoot.transform; soundGo.transform.position = sound.m_WorldPosition; AudioSource soundSource = soundGo.AddComponent <AudioSource>(); if (soundSource != null) { soundSource.clip = clip; soundSource.Play(); soundSource.volume = sound.m_Volume; soundSource.time = sound.m_StartTimeOffsetInSeconds; soundSource.spatialBlend = 1.0f; if (sound.m_PlayTimeInSeconds != 0.0f) { GameObject.Destroy(soundSource, sound.m_PlayTimeInSeconds); } else { m_SpawnedSound.Add(soundSource); } } } } else { Debug.LogError("[PKFX] Could not load sound layer " + soundPath); } }