/// <summary>
    /// Adds a MapPlaceable to the placedBuildingDictionary
    /// </summary>
    /// <param name="placedObject"></param>
    /// <returns></returns>
    public void AddMapPlaceable(SimpleMapPlaceable placedObject)
    {
        if (!placedObject)
        {
            return;
        }
        Vector3 placedPosition = TransformPosition(placedObject.transform.position);

        for (int i = 0; i < placedObject.UsedCoordinates.Count; i++)
        {
            Vector3 occupiedSpace = placedPosition + placedObject.UsedCoordinates[i].UsedCoordinate;

            if (!_placedBuildingDictionary.ContainsKey(occupiedSpace))
            {
                _placedBuildingDictionary.Add(occupiedSpace, placedObject);
//                Debug.Log("BuildingManager Added: " + placedObject.name + " at " + occupiedSpace);
            }
            else
            {
                // Remove all previously added entries
                for (int removeIndex = i; removeIndex > 0; removeIndex--)
                {
                    Vector3 removedSpace = TransformPosition(placedObject.transform.position) +
                                           placedObject.UsedCoordinates[removeIndex].UsedCoordinate;
                    _placedBuildingDictionary.Remove(removedSpace);
                }

                return;
            }
        }

//        placedObject.transform.position = placedPosition + (Vector3.one / 2f);
        placedObject.OnPlacement();
    }
Exemple #2
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    // private int CountNeighbors(Street street)
    // {
    //     int count = 0;
    //     foreach (PathFindingNode neighborNode in street.NeighborNodes)
    //     {
    //         if (!neighborNode) continue;
    //         count++;
    //     }
    //
    //     return count;
    // }

    private SimpleMapPlaceable PlaceStreetAt(Vector3 position)
    {
        GameObject         gameObject         = Instantiate(_streetData.Prefab);
        SimpleMapPlaceable simpleMapPlaceable = gameObject.GetComponent <SimpleMapPlaceable>();

        gameObject.transform.position = position;
        simpleMapPlaceable.OnPlacement();
        _placementController.PlaceObject(simpleMapPlaceable);
        _cityPlaceable.ChildMapPlaceables.Add(simpleMapPlaceable);
        gameObject.transform.SetParent(transform);
        return(simpleMapPlaceable);
    }