// Use this for initialization void Start() { myCam = mainCamera.GetComponent <Camera>(); movement = GetComponent <SideMovementScript>(); myCam.transform.position = new Vector3(transform.position[0], myCam.transform.position[1], -10); standardY = myCam.transform.position[1]; }
// Use this for initialization void Start() { myPrefabs = prefabs.GetComponent <Prefabs>(); myProjectile = myPrefabs.friendlyProjectile; movement = GetComponent <SideMovementScript>(); }